BelloLudi: World War II – Skirmish Game 1939-1945 (2021)
Tempo de Jogo: 0
Idade Mín.: 14
Jogadores: 1 - 10
Editora: BelloLudi
Designers: Peter van Dop
Artistas: Desconhecido
Mecânicas: Measurement Movement, Simulation, Dice Rolling, Events
Idade Mín.: 14
Jogadores: 1 - 10
Editora: BelloLudi
Designers: Peter van Dop
Artistas: Desconhecido
Mecânicas: Measurement Movement, Simulation, Dice Rolling, Events
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This ruleset simulates battles in the period of 1939 to roughly 1945, the age in which the worlds’ nation fought the greatest conflict in human history, the Second World War. The rules will work for skirmishes in this era, but also in conflicts shortly before and after as the Spanish civil war and the Korean war were largely fought with the same material and tactics.
In an ideal battlefield situation the enemy was pinned in place or disorganised by the concentrated fire of infantry and artillery. Once this was accomplished, other units could deliver the coup de grace. Tactics were therefore based on teamwork between units, on fire and movement. Every unit would have its own specific task and if they executed their tasks in unison, success was often achieved. The aim in this game, is not to annihilate the enemy’s units to the last man, but to inflict enough damage that morale is reduced and the unit will become shaken or will run away in panic and consequently removed from the tabletop. By a clever combination of movement, shooting and dashing cavalry charges, this can be achieved. The tactics are based on teamwork. Not only within a group, but also between groups and as such, the whole army.
Your role will be that of a commander of a small group of soldiers. Should any disagreement arise concerning the rules, we suggest you roll a dice. The one who rolls the highest number has it right, for now.
So onwards, to glory!
—description from the publisher
In an ideal battlefield situation the enemy was pinned in place or disorganised by the concentrated fire of infantry and artillery. Once this was accomplished, other units could deliver the coup de grace. Tactics were therefore based on teamwork between units, on fire and movement. Every unit would have its own specific task and if they executed their tasks in unison, success was often achieved. The aim in this game, is not to annihilate the enemy’s units to the last man, but to inflict enough damage that morale is reduced and the unit will become shaken or will run away in panic and consequently removed from the tabletop. By a clever combination of movement, shooting and dashing cavalry charges, this can be achieved. The tactics are based on teamwork. Not only within a group, but also between groups and as such, the whole army.
Your role will be that of a commander of a small group of soldiers. Should any disagreement arise concerning the rules, we suggest you roll a dice. The one who rolls the highest number has it right, for now.
So onwards, to glory!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-28 17:11:02.496