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Cricket Dice (0)
Speeltijd: 10
Min. Leeftijd: 5
Spelers: 1 - 2
Uitgever: Dice & Games Ltd. London
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Dice Rolling
Min. Leeftijd: 5
Spelers: 1 - 2
Uitgever: Dice & Games Ltd. London
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The player takes the five coloured dice (red, black, blue, green, yellow).
The red dice is your bowling dice. "No Ball" scores one run for the batting team. "Wide" means bowl again. "Bowled" signifies next man in, "Bowling on Wicket" means moving onto the batting dice (black).
The black dice is the batting dice. "Defensive Stroke" means bowl again. "Bat and Run" moves you to the blue dice for run scoring. "Appeal" moves you to the green dice.
The blue dice has the sides "1 Run", "2 Runs", "4 Runs" and "6 Runs".
The green dice is the appeal dice. The batsman can be either "Out LBW" or "Missed Stumping" (go back to bowling dice) or "Not Out LBW" (again back to bowling dice), "Caught At Long Leg", "Stumped" or "Not Run Out" (again back to the red dice".
The final dice, colored yellow, ascertains the state of play and conditions and this dice is thrown every ten overs to decide whether the game should be continued or not. This dice has "Rain Stops Play", "Tea Break", "Bad Light", "Lunch break" or "End Of Play".
House rules are easily formulated.
The red dice is your bowling dice. "No Ball" scores one run for the batting team. "Wide" means bowl again. "Bowled" signifies next man in, "Bowling on Wicket" means moving onto the batting dice (black).
The black dice is the batting dice. "Defensive Stroke" means bowl again. "Bat and Run" moves you to the blue dice for run scoring. "Appeal" moves you to the green dice.
The blue dice has the sides "1 Run", "2 Runs", "4 Runs" and "6 Runs".
The green dice is the appeal dice. The batsman can be either "Out LBW" or "Missed Stumping" (go back to bowling dice) or "Not Out LBW" (again back to bowling dice), "Caught At Long Leg", "Stumped" or "Not Run Out" (again back to the red dice".
The final dice, colored yellow, ascertains the state of play and conditions and this dice is thrown every ten overs to decide whether the game should be continued or not. This dice has "Rain Stops Play", "Tea Break", "Bad Light", "Lunch break" or "End Of Play".
House rules are easily formulated.
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ag.gameitem.lastUpdated: 2025-05-23 05:50:38.769