Pacification of the Middle East (2005)
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"Solo card game. Low-Complexity Simulation of current efforts by Western Powers to stabilize the Mid-East Region in their favor. The Player takes on the Role of the US President."
The player's success is measured on four Meters which are used to determine victory. These are the Western Fear Meter, Arab Hostility Meter, Political Turmoil Meter, and Oil Control Meter.
"Victory: The Game ends at the end of 10 turns. You win a Peace Victory if at the end of the game, both the Western Fear Meter and the Arab Hostility Meter are at 5 or less. You win an Oil Victory if at the end of the game, your Oil Control Meter is 15+."
"Defeat: You lose if the Political Turmoil Meter is ever 5+ at the end of your turn: You are kicked out of Office. You lose if the Arab Hostility Meter is ever 30+ at the end of your turn: All the Arab Countries declare war against you."
The player's success is measured on four Meters which are used to determine victory. These are the Western Fear Meter, Arab Hostility Meter, Political Turmoil Meter, and Oil Control Meter.
"Victory: The Game ends at the end of 10 turns. You win a Peace Victory if at the end of the game, both the Western Fear Meter and the Arab Hostility Meter are at 5 or less. You win an Oil Victory if at the end of the game, your Oil Control Meter is 15+."
"Defeat: You lose if the Political Turmoil Meter is ever 5+ at the end of your turn: You are kicked out of Office. You lose if the Arab Hostility Meter is ever 30+ at the end of your turn: All the Arab Countries declare war against you."
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ag.gameitem.lastUpdated: 2025-06-02 12:21:30.865