Zargos (1990)
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 2 - 6
Uitgever: Descartes Editeur, Welt der Spiele, Eurogames
Ontwerpers: C. LaCroix, Duccio Vitale, Jean-Louis Chantreau
Kunstenaars: C. LaCroix, Pascal Trigaux
Mechanismen: Dice Rolling, Variable Player Powers, Area Movement
Min. Leeftijd: 12
Spelers: 2 - 6
Uitgever: Descartes Editeur, Welt der Spiele, Eurogames
Ontwerpers: C. LaCroix, Duccio Vitale, Jean-Louis Chantreau
Kunstenaars: C. LaCroix, Pascal Trigaux
Mechanismen: Dice Rolling, Variable Player Powers, Area Movement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Principle of the game:
The players' goal is to conquer the capital of the kingdom of Zargos. Each participant is found at the head of a race : Dragons, Spiders, winged knights, monks, Amazons.
The world Zargos consists of 5 continents and 11 kingdoms. The central province contains the players' goal: the Forbidden City, the capital of Zargos. In each game round, a player can perform attacks (with his troops) from the territories he occupies, then rearrange his forces. Controlling a territory give points and these points are used to buy reinforcements and boats. The control of an entire kingdom allows to buy magic cards. These cards have magical effects affecting some aspect of the game. Each race has characteristics and features that confer advantages in combat or reorganization. Combats are resolved with D6 and the results depends on the number of units participating in the fight.
When someone occupies the 4 central areas of the kingdom of Zargos it is declared winner !
The players' goal is to conquer the capital of the kingdom of Zargos. Each participant is found at the head of a race : Dragons, Spiders, winged knights, monks, Amazons.
The world Zargos consists of 5 continents and 11 kingdoms. The central province contains the players' goal: the Forbidden City, the capital of Zargos. In each game round, a player can perform attacks (with his troops) from the territories he occupies, then rearrange his forces. Controlling a territory give points and these points are used to buy reinforcements and boats. The control of an entire kingdom allows to buy magic cards. These cards have magical effects affecting some aspect of the game. Each race has characteristics and features that confer advantages in combat or reorganization. Combats are resolved with D6 and the results depends on the number of units participating in the fight.
When someone occupies the 4 central areas of the kingdom of Zargos it is declared winner !
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ag.gameitem.lastUpdated: 2025-05-26 01:00:32.379