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Roll for the Galaxy: Ambition (2015)
Temps de jeu: 60
Age min.: 14
Joueurs: 2 - 5
Editeur: Korea Boardgames, Hobby Japan, Games Factory Publishing, CrowD Games, Pegasus Spiele, Gigamic, Rio Grande Games
Concepteurs: Thomas Lehmann, Wei-Hwa Huang
Artistes: Martin Hoffmann, Mirko Suzuki, Claus Stephan
Mécaniques: Variable Player Powers, Simultaneous Action Selection, Worker Placement, Dice Rolling, Variable Phase Order, Deck, Bag, and Pool Building
Age min.: 14
Joueurs: 2 - 5
Editeur: Korea Boardgames, Hobby Japan, Games Factory Publishing, CrowD Games, Pegasus Spiele, Gigamic, Rio Grande Games
Concepteurs: Thomas Lehmann, Wei-Hwa Huang
Artistes: Martin Hoffmann, Mirko Suzuki, Claus Stephan
Mécaniques: Variable Player Powers, Simultaneous Action Selection, Worker Placement, Dice Rolling, Variable Phase Order, Deck, Bag, and Pool Building
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This expansion adds 14 new factions and 7 home worlds, 5 unique game tiles, 2 new types of dice, the Leader and Entrepreneur; plus optional objectives.
One of each player’s initial Home dice in the cup is replaced with a Leader die, accelerating the start of the game. Leader dice, unlike other types of dice, cannot be acquired during game play.
Some Leader and Entrepreneur die faces show two phase symbols. With these faces, if their assigned phase doesn't occur but its other phase does, then the die automatically shifts to the other phase. Other Leader and Entrepreneur die faces show a dollar sign in addition to a phase symbol. With these faces, if the die is used for that phase (instead of being reassigned), then it returns to the cup (not the Citizenry) after being used. When a Leader die is used to Consume, it always matches the world’s color (Entrepreneur dice never match any world).
20 objective tiles are supplied, with 6 randomly chosen each game. When an objective is satisfied, the player(s) who met it that round receive its listed number of Talent counters (from 2-5) and then that objective is no longer available. A player may assign Talent counters as "one-shot" wild workers (who, if used for Consume, always match their world). If their assigned phase doesn't occur, those Talent counters aren't used up, allowing for conditional assignments. At game end, any unused Talent counters are each worth a victory point.
One of each player’s initial Home dice in the cup is replaced with a Leader die, accelerating the start of the game. Leader dice, unlike other types of dice, cannot be acquired during game play.
Some Leader and Entrepreneur die faces show two phase symbols. With these faces, if their assigned phase doesn't occur but its other phase does, then the die automatically shifts to the other phase. Other Leader and Entrepreneur die faces show a dollar sign in addition to a phase symbol. With these faces, if the die is used for that phase (instead of being reassigned), then it returns to the cup (not the Citizenry) after being used. When a Leader die is used to Consume, it always matches the world’s color (Entrepreneur dice never match any world).
20 objective tiles are supplied, with 6 randomly chosen each game. When an objective is satisfied, the player(s) who met it that round receive its listed number of Talent counters (from 2-5) and then that objective is no longer available. A player may assign Talent counters as "one-shot" wild workers (who, if used for Consume, always match their world). If their assigned phase doesn't occur, those Talent counters aren't used up, allowing for conditional assignments. At game end, any unused Talent counters are each worth a victory point.
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Le jeu a également été publié sous ces noms:
ロール・フォー・ザ・ギャラクシー:野望の果てに ,
Roll for the Galaxy: Ambition ,
롤 포 더 갤럭시: 끝없는 야망 ,
Roll for the Galaxy: Der große Traum ,
Roll for the Galaxy: Ambicja ,
Кубарем по галактике: Амбиции
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ag.gameitem.lastUpdated: 2025-05-19 05:58:34.068