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Confrontation: Dogs of War (2006)
Playtime: 90
Min. Age: 12
Players: 2
Publisher: Rackham
Designers: Jean Bey
Artists: Goulven Quentel
Mechanics: Role Playing, Dice Rolling, Variable Player Powers
Min. Age: 12
Players: 2
Publisher: Rackham
Designers: Jean Bey
Artists: Goulven Quentel
Mechanics: Role Playing, Dice Rolling, Variable Player Powers
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From Rackham's Website:
Take a company’s fate into your hands!
This first extension for Confrontation 3 proposes a new gaming mode that introduces a new way of playing your favorite skirmish game. Indeed, it provides a method of creating a free company made up of fighters from the four corners of Aarklash to amass glory and riches. The rules on alliances must nevertheless be respected.
This new gaming mode is based on the idea that the battles they wage have consequences on the soldiers and that these consequences cause an evolution of those they affect. Unlike the old Incarnation system, which was focused on a Character, it gives you the opportunity to unite different fighters, to personalize them and to let them evolve freely from one exciting skirmish scenario to the next. This new gaming mode makes the fun of a good game of Confrontation last well beyond each battle by involving recruiting, improving characteristics, abilities and equipment, managing the wounded and the fighters’ resources, etc.
The young free companies will need new challenges. That’s why this first extension provides enhanced rules on fortifications and scenery, as well as the revision of those on nexuses (see Cry Havoc, vol. 01).
And this extension has many other surprises in store…
Expands:
Confrontation
Take a company’s fate into your hands!
This first extension for Confrontation 3 proposes a new gaming mode that introduces a new way of playing your favorite skirmish game. Indeed, it provides a method of creating a free company made up of fighters from the four corners of Aarklash to amass glory and riches. The rules on alliances must nevertheless be respected.
This new gaming mode is based on the idea that the battles they wage have consequences on the soldiers and that these consequences cause an evolution of those they affect. Unlike the old Incarnation system, which was focused on a Character, it gives you the opportunity to unite different fighters, to personalize them and to let them evolve freely from one exciting skirmish scenario to the next. This new gaming mode makes the fun of a good game of Confrontation last well beyond each battle by involving recruiting, improving characteristics, abilities and equipment, managing the wounded and the fighters’ resources, etc.
The young free companies will need new challenges. That’s why this first extension provides enhanced rules on fortifications and scenery, as well as the revision of those on nexuses (see Cry Havoc, vol. 01).
And this extension has many other surprises in store…
Expands:
Confrontation
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ag.gameitem.lastUpdated: 2025-05-31 20:32:03.576