Spy Code: Hackathon (2018)
Tempo di Gioco: 20
Età Min.: 8
Giocatori: 2 - 9
Editore: Korea Boardgames, YULU
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Cooperative Game
Età Min.: 8
Giocatori: 2 - 9
Editore: Korea Boardgames, YULU
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Cooperative Game
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A game where players must work together to decode the console.
One player acts as the hacker, or operator, who directly interacts with the top-secret console. The other players are the advisors, who must decipher the challenges on the advisor cards, then tell the hacker how to break into the different modules. The advisors can look at the cards, but not the Hackathon console. The hacker can look at the console, but not the cards.
There are eight advisor cards, and each card has a series of puzzles and brainteasers on it. The advisor cards are divided among the advisors at random. The advisors must complete the challenges on the cards, and then will get a set of instructions to read out loud to the hacker. Since the hacker cannot see the card with his or her own eyes, the hacker must rely solely on verbal instructions from the rest of the squad as to which buttons to press and which switches to turn to open the console.
The console has a timer on it, and the team must break through successfully before the alarm goes off. Players can set the timer to whatever amount of time they’d like, with a minimum of 1 minute and a maximum of 20 minutes.
If the team is able to decode all the modules successfully in the set time, the team wins.
One player acts as the hacker, or operator, who directly interacts with the top-secret console. The other players are the advisors, who must decipher the challenges on the advisor cards, then tell the hacker how to break into the different modules. The advisors can look at the cards, but not the Hackathon console. The hacker can look at the console, but not the cards.
There are eight advisor cards, and each card has a series of puzzles and brainteasers on it. The advisor cards are divided among the advisors at random. The advisors must complete the challenges on the cards, and then will get a set of instructions to read out loud to the hacker. Since the hacker cannot see the card with his or her own eyes, the hacker must rely solely on verbal instructions from the rest of the squad as to which buttons to press and which switches to turn to open the console.
The console has a timer on it, and the team must break through successfully before the alarm goes off. Players can set the timer to whatever amount of time they’d like, with a minimum of 1 minute and a maximum of 20 minutes.
If the team is able to decode all the modules successfully in the set time, the team wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:44:51.874