Dungeon Universalis (2019)

Età Min.: 12
Giocatori: 1 - 6
Editore: Ludic Dragon Games
Designer: Oscar Bribian
Artisti: Márton Gyula Kiss, Brian Brinlee, Gary Dupuis, Dean Spencer, James Shields, Louis Porter, Jr. Design Studio, Anton Vermeulen, Matt Morrow, William McAusland, Arber Dyrmishi, Rick Hershey, Jacob Blackmon, Daniel Comerci, VÃctor Manuel Leza Moreno, Jose David Lanza Cebrian, Lunstream, Jayaraj Paul, Valerio Korax Carbone, Brett Neufeld, Claudio Casini, Black Scroll, Maciej Zagorski, Juanjo Gracia Rocher, Eric Lofgren
Meccaniche: Modular Board, Grid Movement, Variable Player Powers, Cooperative Game, Open Drafting, Action Queue, Action Points, Role Playing, Dice Rolling
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A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes, including a lone wolf one. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG.
DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.
The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.
It is one game system that presents many different game modes:
Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.
—description from the publisher (slightly edited)
DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.
The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.
It is one game system that presents many different game modes:
Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.
—description from the publisher (slightly edited)
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ag.gameitem.lastUpdated: 2025-05-31 16:53:50.895