Classic BattleTech: Interstellar Players (2005)
Temps de jeu: 120
Age min.: 14
Joueurs: 2 - 8
Editeur: Fanpro
Concepteurs: Chris Trossen, Chris Hartford, Nick Marsala, Randall N. Bills, Paul Sjardijn, Ken Horner, Herbert A. Beas II, David L. McCulloch
Artistes: Randall N. Bills, Kevin McCann, Klaus Scherwinski, David M. Stansel-Garner, Dave Allsop, James Nelson, Chris Lewis
Mécaniques: Dice Rolling, Hexagon Grid, Role Playing, Variable Player Powers
Age min.: 14
Joueurs: 2 - 8
Editeur: Fanpro
Concepteurs: Chris Trossen, Chris Hartford, Nick Marsala, Randall N. Bills, Paul Sjardijn, Ken Horner, Herbert A. Beas II, David L. McCulloch
Artistes: Randall N. Bills, Kevin McCann, Klaus Scherwinski, David M. Stansel-Garner, Dave Allsop, James Nelson, Chris Lewis
Mécaniques: Dice Rolling, Hexagon Grid, Role Playing, Variable Player Powers
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In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so. Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense power. Insinuating their influence into every level of society and government, from the Magistracy of Canopus to the Clan homeworlds, these hidden power brokers can make life difficult for the average Joe, or shake the very foundations of the Inner Sphere. Interstellar Playersâ„¢ describes the most powerful and influential people, organizations and entities behind the scenes of the Classic BattleTech universe. Some are firmly established, but shown here in a way you've never seen them before; others have only recently come to light. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies. Any of these shadowy groups, from this sourcebook or the gamemaster's imagination, can become the ultimate villain in any type of BattleTech campaign. Let your imaginations run wild!
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