III Corps: The Somme 1916 (2016)
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III Corps: The Somme 1916
This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the III Corps, General Sir William Putteney. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.
New cards:
British first use of "Smoke" & "Make Haste" across No Man's Land.
British mines at Lochnager & the Y Sap.
German "Intelligence" intercepts and the use of "Tear Gas".
Key game concepts:
The use of “No Man’s Land” reflecting its importance to both sides.
The German use of artillery in tactical defence and to support counter-attacks.
The British use of counter-battery fire rather than pure area bombardment.
The consolidation of captured trenches against counter-attacks.
Contents:
Historical introduction and set up information (6 pages).
Set of colour cards (13 pages: 9 backs, 9 terrain, 34 German & 39 British cards).
Set of printer friendly cards (German & British cards are monochrome).
—description from the publisher
This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules.
There are no rules with this game and you will need a copy of X Corps to play the game.
The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the III Corps, General Sir William Putteney. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.
New cards:
British first use of "Smoke" & "Make Haste" across No Man's Land.
British mines at Lochnager & the Y Sap.
German "Intelligence" intercepts and the use of "Tear Gas".
Key game concepts:
The use of “No Man’s Land” reflecting its importance to both sides.
The German use of artillery in tactical defence and to support counter-attacks.
The British use of counter-battery fire rather than pure area bombardment.
The consolidation of captured trenches against counter-attacks.
Contents:
Historical introduction and set up information (6 pages).
Set of colour cards (13 pages: 9 backs, 9 terrain, 34 German & 39 British cards).
Set of printer friendly cards (German & British cards are monochrome).
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-18 23:31:42.927