Assassins Quest (0)
Min. Age: 7
Number of Players: 2 - 10
Publisher: (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Dice Rolling, Bids As Wagers, Constrained Bidding, Victory Points as a Resource
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Based on the "Assassin's creed" series, take the role of a professional assassin who make is steps in the streets of a full-of-life medieval town, trying put his hand on a high-priced wanted head. Watch-out! your not alone. few experienced assassins want his head too and will do all the necessary, even by take you down...
Make your wise choices to assassinate disturbing guards, get some 'clues' from civilians, find useful objects and treasures and locate the Wanted before them.
But remember, one wanted won't make you a legend...
Instructions(summary):In a small medieval town shown on the game board and divided into zones, the participants distribute the various game tokens, 6 in total: citizens, guards, objectives, event, bargain and tower.
The 'Citizens' and the 'Guards' are placed with their faces up and the others upside down. Each player in turn has the right to choose a face-up token and act according to the roll of the dice. Civilians will reveal info to you so you could flip a face-down token in the same area but be aware - an bad die may also kill them (3 kills of a civilian will get you out of the game). Killing 'Guards' will get you victory points according to the guard rating. 'Bargain' are also victory points but they can be used for bribery. 'Target' will allow you to choose another player and try to rob or eliminate him but also to locate the 'wanted'. An 'Event' will allow you to cause an 'Accident' and instantly eliminate a 'Civilian', 'Guard' or other player (can be useful) and the 'Tower' will allow you to peek at face-down tokens.
The game ends when one of the players finds the 'Wanted' or alternatively if the other players are disqualified (killed too many civilians or were killed somehow). A player who found the 'Wanted' will win 5 victory points.
At the end of the game, victory points are counted and the winner is announced.
Make your wise choices to assassinate disturbing guards, get some 'clues' from civilians, find useful objects and treasures and locate the Wanted before them.
But remember, one wanted won't make you a legend...
Instructions(summary):In a small medieval town shown on the game board and divided into zones, the participants distribute the various game tokens, 6 in total: citizens, guards, objectives, event, bargain and tower.
The 'Citizens' and the 'Guards' are placed with their faces up and the others upside down. Each player in turn has the right to choose a face-up token and act according to the roll of the dice. Civilians will reveal info to you so you could flip a face-down token in the same area but be aware - an bad die may also kill them (3 kills of a civilian will get you out of the game). Killing 'Guards' will get you victory points according to the guard rating. 'Bargain' are also victory points but they can be used for bribery. 'Target' will allow you to choose another player and try to rob or eliminate him but also to locate the 'wanted'. An 'Event' will allow you to cause an 'Accident' and instantly eliminate a 'Civilian', 'Guard' or other player (can be useful) and the 'Tower' will allow you to peek at face-down tokens.
The game ends when one of the players finds the 'Wanted' or alternatively if the other players are disqualified (killed too many civilians or were killed somehow). A player who found the 'Wanted' will win 5 victory points.
At the end of the game, victory points are counted and the winner is announced.
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ag.gameitem.lastUpdated: 2025-05-18 01:38:06.416