Scythe: The Rise of Fenris (2018)
Playtime: 150
Min. Age: 12
Players: 1 - 5
Publisher: Surfin' Meeple China, Stonemaier Games, Feuerland Spiele, PHALANX, Galápagos Jogos, Arclight Games, Korea Boardgames, Delta Vision Publishing, Matagot, Ghenos Games, Maldito Games, Albi, CrowD Games
Designers: Jamey Stegmaier, Ryan Lopez DeVinaspre
Artists: Jakub Rozalski
Mechanics: Solo / Solitaire Game, Variable Player Powers, Cooperative Game, Area Majority / Influence, Scenario / Mission / Campaign Game, Campaign / Battle Card Driven
Min. Age: 12
Players: 1 - 5
Publisher: Surfin' Meeple China, Stonemaier Games, Feuerland Spiele, PHALANX, Galápagos Jogos, Arclight Games, Korea Boardgames, Delta Vision Publishing, Matagot, Ghenos Games, Maldito Games, Albi, CrowD Games
Designers: Jamey Stegmaier, Ryan Lopez DeVinaspre
Artists: Jakub Rozalski
Mechanics: Solo / Solitaire Game, Variable Player Powers, Cooperative Game, Area Majority / Influence, Scenario / Mission / Campaign Game, Campaign / Battle Card Driven
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Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
—description from the publisher
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
—description from the publisher
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The game was also published under these names:
Scythe: A Fenris felemelkedése ,
Scythe: A Ascensão dos Fenris ,
Scythe: The Rise of Fenris ,
鐮刀戰爭:惡狼的崛起 ,
サイズ-大鎌戦役-拡張 フェンリス襲来 ,
사이드 확장: 펜리스의 부상 ,
Scythe: Aufstieg der Fenris ,
Серп: Восхождение Фенриса ,
Scythe: El auge de Fenris ,
Scythe: L'Éveil de Fenris ,
Scythe: Le Réveil de Fenris ,
Scythe: Fenris Powstaje ,
Scythe: Aufstand der Fenris ,
Scythe: Vzestup Fenrise
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ag.gameitem.lastUpdated: 2025-05-18 05:34:04.811