Fablefall (2025)

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Tempo di Gioco: 200
Età Min.: 14
Giocatori: 2 - 4
Editore: Helpful Goat Gaming
Designer: Andrew Gilbert
Artisti: Cameron Nissen
Meccaniche: End Game Bonuses, Area Majority / Influence, Zone of Control, Action Drafting, Roles with Asymmetric Information, Trading, Variable Player Powers, Variable Phase Order, Victory Points as a Resource, Hexagon Grid, Highest-Lowest Scoring, Dice Rolling

Fablefall is an Asymmetric Euro War Game with inspirations from Root and Rising Sun. Within the game, Forces (Order, Industry, Myth, and Rebellion) vie for control of the narrative by gaining victory points called Fable Points.

As you recruit soldiers, invade and defend territories, and battle opponents, you must also learn to achieve objectives that influence certain narrative arenas - the lore of your exploits, the art produced concerning your deeds, and the people’s respect for your actions. All of these give you points each round and whoever has the most points at the end, wins the game. Excel at determining the Fables told of you and your deeds, and you’ve controlled not just a region on a map, but the hearts and minds of its people. Wars will either see the combatants' efforts forgotten to time, or cemented in stories.



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ag.gameitem.lastUpdated: 2025-05-29 22:37:32.157