Atlantic Convoys 1939-45 (2024)
Playtime: 150
Min. Age: 10
Players: 1 - 2
Publisher: (Web published)
Designers: Lou Coatney
Artists: Unknown
Mechanics: Force Commitment, Moving Multiple Units, Relative Movement, Pick-up and Deliver, Turn Order: Time Track, Once-Per-Game Abilities, Variable Set-up, Hidden Movement, Sudden Death Ending, Secret Unit Deployment, Dice Rolling, Simulation, Single Loser Game
Min. Age: 10
Players: 1 - 2
Publisher: (Web published)
Designers: Lou Coatney
Artists: Unknown
Mechanics: Force Commitment, Moving Multiple Units, Relative Movement, Pick-up and Deliver, Turn Order: Time Track, Once-Per-Game Abilities, Variable Set-up, Hidden Movement, Sudden Death Ending, Secret Unit Deployment, Dice Rolling, Simulation, Single Loser Game
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Relatively fast, free print-and-play minimalist convoys campaign game to keep Britain alive and build up for D-Day, opposed by U-boats, Kondor(/Vulture) etc. bombers, and the usual suspects: Scharnhorst, Bismarck, a pocket battleship, a raider, etc.
Half-year turns. NO GRID. }:-)
3 convoy lanes to lay out with 1 or more convoys per lane plus any escorting battleships or (escort) carriers.
Technology/operations advantage can shift from turn to turn.
Enigma (although there is no way to keep it secret from the German player. :-/ )
German Admiralty code breaking.
Murmansk Run.
Sudden death win, if the Allies get enough for D-Day in Summer 1944 or - for a 2-game-win Strategic Victory - even Summer 1943.
(24 shipfuls to be accumulated, but hungry Britons and visitors eat 2 each turn.)
Interesting to play solitaire, randomly composing the convoys and Atlantic patrols.
—description from the designer
Half-year turns. NO GRID. }:-)
3 convoy lanes to lay out with 1 or more convoys per lane plus any escorting battleships or (escort) carriers.
Technology/operations advantage can shift from turn to turn.
Enigma (although there is no way to keep it secret from the German player. :-/ )
German Admiralty code breaking.
Murmansk Run.
Sudden death win, if the Allies get enough for D-Day in Summer 1944 or - for a 2-game-win Strategic Victory - even Summer 1943.
(24 shipfuls to be accumulated, but hungry Britons and visitors eat 2 each turn.)
Interesting to play solitaire, randomly composing the convoys and Atlantic patrols.
—description from the designer
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The game was also published under these names:
Atlantic Convoys 1939-45
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ag.gameitem.lastUpdated: 2025-05-24 02:52:07.513