Whoopies (2005)
Min. Age: 4
Number of Players: 2 - 8
Publisher: Ferti
Designers: Francis Pacherie, Jean Georges
Artists: Arnaud Demaegd
Mechanics: Dice Rolling
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From the rules:
"The WHOOPIES are strange creatures from a distant planet called Whoops. Nobody can explain why thousands of them just fell on our planet. They are surprisingly like some animals living on our planet and we would like to adopt them all unfortunately, they cannot be tamed and playing is all they ever think about: they run, jump, throw themselves everywhere, thus damaging many things. We have to prevent them from creating chaos in our homes by catching them."
The game comes with five cuddly toys (Phanteus, Octopus, Torteus, Marsupus and Ursinus), 5 cords with a wooden ball, 20 gems, 1 die and 6 stickers.
The six sides of the die are: Whoopies' color, Whoopies' hair color, Whoopies' name, all Whoopies but one, A Whoopie for everyone, and double points round.
You roll the die and chose a Whoopie based on the catagory. Hold all the Whoopies by the tail above the table and drop them. The person to grab the right Whoopie (by the end of the tail!!) gets a gem and anybody to grab the wrong one (or the right one not by the end) loses some gems.
Warning: "During the action, the cord may get loose from the Whoopie. The game goes on and the players shall catch the right Whoopie by the binding of its tail."
"The WHOOPIES are strange creatures from a distant planet called Whoops. Nobody can explain why thousands of them just fell on our planet. They are surprisingly like some animals living on our planet and we would like to adopt them all unfortunately, they cannot be tamed and playing is all they ever think about: they run, jump, throw themselves everywhere, thus damaging many things. We have to prevent them from creating chaos in our homes by catching them."
The game comes with five cuddly toys (Phanteus, Octopus, Torteus, Marsupus and Ursinus), 5 cords with a wooden ball, 20 gems, 1 die and 6 stickers.
The six sides of the die are: Whoopies' color, Whoopies' hair color, Whoopies' name, all Whoopies but one, A Whoopie for everyone, and double points round.
You roll the die and chose a Whoopie based on the catagory. Hold all the Whoopies by the tail above the table and drop them. The person to grab the right Whoopie (by the end of the tail!!) gets a gem and anybody to grab the wrong one (or the right one not by the end) loses some gems.
Warning: "During the action, the cord may get loose from the Whoopie. The game goes on and the players shall catch the right Whoopie by the binding of its tail."
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ag.gameitem.lastUpdated: 2025-05-16 21:35:09.393