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Gear Wars (2024)
Mindestalter: 8
Spieleranzahl: 2 - 6
Verlag: Blue Gear Games LLC
Spiel-Designer: Linh Nguyen
KÜnstler: Linh Nguyen
Mechaniken: Memory, Hand Management, Modular Board, Cooperative Game, Action Queue, Team-Based Game, Simultaneous Action Selection, Player Elimination, Race, Grid Movement, Programmed Movement, Deduction
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-===**** COMING SOON ****===-
STORY
~~~~~
Set in a distant future. Humans must live and survive by playing in an annual game by racing or battling with cars.
OBJECTIVE
~~~~~~~~~
Plays as 1 of 6 unique character roles and 1 of 6 unique vehicles to win based on the type of game modes selected.
GAMEPLAY
~~~~~~~~
There are 3 Phases in the game:
1) Planning Phase: Players will use this time plan for the other 2 Phases (Movement and Attack) Players will play a Gear Card face-down to plan for the Movement Phase. They may also play a Power-up face-down to add to the Movement Phase. Next, Players will play a Weapon Card face-down to plan for the Attack Phase. They may also play a Power-up face-down to add to the Attack Phase.
2) Movement Phase: Players will take turn resolving their movements based on the Gear Cards they have selected in the Planning Phase and play any additional Power-ups added.
3) Attack Phase: Players will take turn resolving their attacks based on the Weapon Cards they have selected in the Planning Phase and play any additional Power-ups added.
After completing all 3 Phases, this is considered a round. The phases are then repeated until a winner is determined.
WINNING THE GAME
~~~~~~~~~~~~~~~~
Winning the game is based on the game mode players have selected. For example, If it's a Race Mode, they have to be the first to the Finish Line. If it's a Deathmatch Mode, they have to reach a certain amount of points to win.
GAME MODES
~~~~~~~~~~
1) Competitive Race Mode
2) Classic Race Mode
3) Team Race Mode
4) Capture the Flag Mode
5) Deathmatch Mode
6) Team Deathmatch Mode
7) Elimination Mode
8) Assault Mode
GAME STATS:
~~~~~~~~~~~
Ages 8+
30-45 Minutes
2-6 Players
GAME TYPE:
~~~~~~~~~~
Asymmetrical
Competitive
Cooperative
Family
Party
Sci-Fi
MECHANISMS
~~~~~~~~~~
Action Queue
Bluffing
Deception
Deduction
Grid Movement
Hand Management
Memory
Modular Board
Player Elimination (mode specific)
Programmed Movement
Racing (mode specific)
Simultaneous Action Selection
Take That
Team-Based (mode specific)
-description from publisher
STORY
~~~~~
Set in a distant future. Humans must live and survive by playing in an annual game by racing or battling with cars.
OBJECTIVE
~~~~~~~~~
Plays as 1 of 6 unique character roles and 1 of 6 unique vehicles to win based on the type of game modes selected.
GAMEPLAY
~~~~~~~~
There are 3 Phases in the game:
1) Planning Phase: Players will use this time plan for the other 2 Phases (Movement and Attack) Players will play a Gear Card face-down to plan for the Movement Phase. They may also play a Power-up face-down to add to the Movement Phase. Next, Players will play a Weapon Card face-down to plan for the Attack Phase. They may also play a Power-up face-down to add to the Attack Phase.
2) Movement Phase: Players will take turn resolving their movements based on the Gear Cards they have selected in the Planning Phase and play any additional Power-ups added.
3) Attack Phase: Players will take turn resolving their attacks based on the Weapon Cards they have selected in the Planning Phase and play any additional Power-ups added.
After completing all 3 Phases, this is considered a round. The phases are then repeated until a winner is determined.
WINNING THE GAME
~~~~~~~~~~~~~~~~
Winning the game is based on the game mode players have selected. For example, If it's a Race Mode, they have to be the first to the Finish Line. If it's a Deathmatch Mode, they have to reach a certain amount of points to win.
GAME MODES
~~~~~~~~~~
1) Competitive Race Mode
2) Classic Race Mode
3) Team Race Mode
4) Capture the Flag Mode
5) Deathmatch Mode
6) Team Deathmatch Mode
7) Elimination Mode
8) Assault Mode
GAME STATS:
~~~~~~~~~~~
Ages 8+
30-45 Minutes
2-6 Players
GAME TYPE:
~~~~~~~~~~
Asymmetrical
Competitive
Cooperative
Family
Party
Sci-Fi
MECHANISMS
~~~~~~~~~~
Action Queue
Bluffing
Deception
Deduction
Grid Movement
Hand Management
Memory
Modular Board
Player Elimination (mode specific)
Programmed Movement
Racing (mode specific)
Simultaneous Action Selection
Take That
Team-Based (mode specific)
-description from publisher
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ag.gameitem.lastUpdated: 2025-05-16 16:09:37.919