Legends of Andor: Varatan's Lighthouse (2017)
Tempo di Gioco: 90
Età Min.: 10
Giocatori: 2 - 4
Editore: KOSMOS
Designer: Michael Menzel
Artisti: Michael Menzel
Meccaniche: Cooperative Game
Età Min.: 10
Giocatori: 2 - 4
Editore: KOSMOS
Designer: Michael Menzel
Artisti: Michael Menzel
Meccaniche: Cooperative Game
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A promo for Legends of Andor: Journey to the North. This was available through the Dice Tower Season 13 Indegogo campaign.
Set the tower from the base game on the rocky crag space to the left of the red symbol printed on the board showing a 4th place one of the 4 eternal flames on the tower.
"No, Varatan's Lighthouse at Klippenwacht has long since collapsed and fall into the sea." That's what the sea people said. But sometimes, far away on the northern horizon, you could see a shimmering violet light. At the eternal flame of the sort created by Hadrian wizards, perhaps? King Varatan had been a friend good wizards of the. Might have given him a gift of eternal flame for his lighthouse? What it a good omen to show the heroes the way?"
Roll a white die to determine the letters on the legend track on which the remaining 3 eternal flames should be placed.
1 = p
2 = Q
3 = R
4 = S
5 = T
6 = U
The following rule modifications apply - but only when the Narrator is standing of the letters with on eternal flame on one:
1. If you uncover a new wind card, you are allowed to ignore this card and set it aside (for example, if it is a storm). Then you get to uncover a second card instead.
You must accept this second card, whether it is a wind or a storm card card.
2. When you are fighting a creature (not a final adversary), you are allowed to first roll for the creature.
Only then will the heroes roll. In this way, you can assess the strength of the opponent and decide what tools to use - or, if you are fighting together, how many of you should participate."
Set the tower from the base game on the rocky crag space to the left of the red symbol printed on the board showing a 4th place one of the 4 eternal flames on the tower.
"No, Varatan's Lighthouse at Klippenwacht has long since collapsed and fall into the sea." That's what the sea people said. But sometimes, far away on the northern horizon, you could see a shimmering violet light. At the eternal flame of the sort created by Hadrian wizards, perhaps? King Varatan had been a friend good wizards of the. Might have given him a gift of eternal flame for his lighthouse? What it a good omen to show the heroes the way?"
Roll a white die to determine the letters on the legend track on which the remaining 3 eternal flames should be placed.
1 = p
2 = Q
3 = R
4 = S
5 = T
6 = U
The following rule modifications apply - but only when the Narrator is standing of the letters with on eternal flame on one:
1. If you uncover a new wind card, you are allowed to ignore this card and set it aside (for example, if it is a storm). Then you get to uncover a second card instead.
You must accept this second card, whether it is a wind or a storm card card.
2. When you are fighting a creature (not a final adversary), you are allowed to first roll for the creature.
Only then will the heroes roll. In this way, you can assess the strength of the opponent and decide what tools to use - or, if you are fighting together, how many of you should participate."
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ag.gameitem.lastUpdated: 2025-05-19 09:17:02.531