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Seven Years: A Wargame (2019)

Bild zu $item.gameThumb0Url Playtime: 0
Min. Age: 12
Number of Players: 2
Publisher: (Self-Published)
Designers: Michael Schneider II
Artists: Unknown
Mechanics: Dice Rolling, Simulation, Measurement Movement

Seven Years is a war game designed to be simple and efficient.

At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide.

While operating at brigade level, it is designed to keep a balance of overall action versus micro management of the troops.

For my taste, so called “friction of battle” is a good thing as long as it doesn‘t bring all action to halt or replaces the player entirely. The game system also gives a bit room to manoeuvre.

Let us trust in the discipline and drill these soldiers were exposed to on a daily basis.

—description from the publisher



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ag.gameitem.lastUpdated: 2025-05-16 16:29:49.555