Evil Baby Orphanage (2012)
Speeltijd: 15
Min. Leeftijd: 13
Spelers: 3 - 6
Uitgever: Wyrd Games
Ontwerpers: Mack Martin, Justin Gibbs
Kunstenaars: David Hanold, Melvin de Voor
Mechanismen: Take That
Min. Leeftijd: 13
Spelers: 3 - 6
Uitgever: Wyrd Games
Ontwerpers: Mack Martin, Justin Gibbs
Kunstenaars: David Hanold, Melvin de Voor
Mechanismen: Take That
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The semi-educational game of time travel and abduction!
Evil Baby Orphanage is a communal deck party card game for three or more players. Each player takes on the role of a Time Nanny using advanced time out technology to rid the time stream of the world's worst villains and "prehabilitate" them to be accountants, or ballerinas, or something.
The game consists of two decks; the baby deck and the nanny deck. During your turn play nanny cards from your hand to "adopt" babies from your friends, keep your babies in check, and make your opponent's babies go nuts. Then each of your babies takes its "unsupervised actions" unless you can calm them down with toys or nap time. Finally, adopt an evil baby from the time stream (three face up babies from the baby deck), draw more nanny cards, and end your turn.
Start your turn with ten mischief and win the game, but be careful, containing the world's most mischievous babies isn't easy! Keep your babies from burning down your orphanage as you try to keep the Unabomber away from the arts and crafts table, Kim Jong Il away from the toy rocket ship, and Caligula away from everyone...
Evil Baby Orphanage is a communal deck party card game for three or more players. Each player takes on the role of a Time Nanny using advanced time out technology to rid the time stream of the world's worst villains and "prehabilitate" them to be accountants, or ballerinas, or something.
The game consists of two decks; the baby deck and the nanny deck. During your turn play nanny cards from your hand to "adopt" babies from your friends, keep your babies in check, and make your opponent's babies go nuts. Then each of your babies takes its "unsupervised actions" unless you can calm them down with toys or nap time. Finally, adopt an evil baby from the time stream (three face up babies from the baby deck), draw more nanny cards, and end your turn.
Start your turn with ten mischief and win the game, but be careful, containing the world's most mischievous babies isn't easy! Keep your babies from burning down your orphanage as you try to keep the Unabomber away from the arts and crafts table, Kim Jong Il away from the toy rocket ship, and Caligula away from everyone...
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ag.gameitem.lastUpdated: 2025-05-16 08:02:24.44