Mansions of Madness: Call of the Wild (2013)
Playtime: 180
Min. Age: 13
Players: 2 - 5
Publisher: Galakta, Fantasy Flight Games, Arclight Games, Giochi Uniti, Edge Entertainment, Heidelberger Spieleverlag
Designers: Corey Konieczka
Artists: Christopher Burdett, Henning Ludvigsen
Mechanics: Area Movement, Team-Based Game, Hand Management, Pick-up and Deliver, Role Playing, Dice Rolling, Cooperative Game, Variable Player Powers, Modular Board
Min. Age: 13
Players: 2 - 5
Publisher: Galakta, Fantasy Flight Games, Arclight Games, Giochi Uniti, Edge Entertainment, Heidelberger Spieleverlag
Designers: Corey Konieczka
Artists: Christopher Burdett, Henning Ludvigsen
Mechanics: Area Movement, Team-Based Game, Hand Management, Pick-up and Deliver, Role Playing, Dice Rolling, Cooperative Game, Variable Player Powers, Modular Board
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Game description from the publisher:
"Briefly summarized, it hinted at a hidden race of monstrous beings which lurked somewhere among the remoter hills – in the deep woods of the highest peaks, and the dark valleys where streams trickle from unknown sources. These beings were seldom glimpsed, but evidences of their presence were reported by those who had ventured farther than usual up the slopes of certain mountains or into certain deep, steep-sided gorges that even the wolves shunned." –H.P. Lovecraft, "The Whisperer in Darkness"
Venture into the unknown with Mansions of Madness: Call of the Wild! Five new scenarios and eleven double-sided board tiles plunge investigators into the mysterious backwoods, shaking the foundations of what players have come to expect. The keeper has even more surprises at his disposal, and at times must solve ritual puzzles and seek out clues. A focus on outdoor maps encourages non-linear exploration, and new Allies assist in combat while driving the macabre narrative. Survive the wilderness in Call of the Wild!
"Briefly summarized, it hinted at a hidden race of monstrous beings which lurked somewhere among the remoter hills – in the deep woods of the highest peaks, and the dark valleys where streams trickle from unknown sources. These beings were seldom glimpsed, but evidences of their presence were reported by those who had ventured farther than usual up the slopes of certain mountains or into certain deep, steep-sided gorges that even the wolves shunned." –H.P. Lovecraft, "The Whisperer in Darkness"
Venture into the unknown with Mansions of Madness: Call of the Wild! Five new scenarios and eleven double-sided board tiles plunge investigators into the mysterious backwoods, shaking the foundations of what players have come to expect. The keeper has even more surprises at his disposal, and at times must solve ritual puzzles and seek out clues. A focus on outdoor maps encourages non-linear exploration, and new Allies assist in combat while driving the macabre narrative. Survive the wilderness in Call of the Wild!
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The game was also published under these names:
Villen des Wahnsinns: Ruf der Wildnis ,
マンション・オブ・マッドネス:野生の呼び声 ,
Las mansiones de la Locura: La Llamada de lo Salvaje. ,
Le Case della Follia: Il Richiamo della Foresta ,
Mansions of Madness: Call of the Wild ,
Posiadłość Szaleństwa: Zew Dziczy ,
Les Demeures de l'Epouvante: L'Appel de la Forêt ,
瘋狂詭宅:荒野之呼喚
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ag.gameitem.lastUpdated: 2025-05-18 17:43:38.781