Emotions (2021)
Playtime: 20
Min. Age: 8
Players: 2 - 4
Publisher: Ludic (Headu)
Designers: Unknown
Artists: Unknown
Mechanics: Storytelling, Track Movement, Voting
Min. Age: 8
Players: 2 - 4
Publisher: Ludic (Headu)
Designers: Unknown
Artists: Unknown
Mechanics: Storytelling, Track Movement, Voting
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What do you think about when you see a gift? You are happy Amazed? Or are you sad because you think about the gift you haven't received yet? In this party game both the guesser and the one who makes guess the right emotion win!
A player acts as the narrator: he draws an inspiration card and places it face up on the table clearly visible to all. He observes the card for the time necessary, thinks about a real or imaginary fact that aroused one of the emotions on the appropriate board and chooses the card corresponding to the emotion he felt, placing it covered in the appropriate space on the board. He then gives him a clue by briefly recounting the fact or describing the situation he imagined, avoiding pronouncing the emotion or making too explicit references to it (otherwise the turn is blocked and we proceed with another heat).
Immediately afterwards, the other players try to guess the emotion felt by the narrator, placing a vote-token on the board, near the square that represents the emotion that each one believes has been experienced and chosen by the narrator. You can use them for voting tokens of value 1, 2 or 3 depending on how convinced one is of one's intuition. Players vote one at a time, starting with the player to the right of the narrator. Once the voting is finished, the narrator turns the emotion card showing it to everyone and the bets are checked and any progress on the scoreboard is carried out. The turn passes to the next player starting a new game round. The first to complete two full laps of the board wins.
If only one player guesses correctly, the narrator advances by a number equal to double the token bet by the player he guessed right. • If two or more players guess the emotion, the narrator stands still in his position. • If no one guesses the emotion, the narrator goes back three boxes,
A player acts as the narrator: he draws an inspiration card and places it face up on the table clearly visible to all. He observes the card for the time necessary, thinks about a real or imaginary fact that aroused one of the emotions on the appropriate board and chooses the card corresponding to the emotion he felt, placing it covered in the appropriate space on the board. He then gives him a clue by briefly recounting the fact or describing the situation he imagined, avoiding pronouncing the emotion or making too explicit references to it (otherwise the turn is blocked and we proceed with another heat).
Immediately afterwards, the other players try to guess the emotion felt by the narrator, placing a vote-token on the board, near the square that represents the emotion that each one believes has been experienced and chosen by the narrator. You can use them for voting tokens of value 1, 2 or 3 depending on how convinced one is of one's intuition. Players vote one at a time, starting with the player to the right of the narrator. Once the voting is finished, the narrator turns the emotion card showing it to everyone and the bets are checked and any progress on the scoreboard is carried out. The turn passes to the next player starting a new game round. The first to complete two full laps of the board wins.
If only one player guesses correctly, the narrator advances by a number equal to double the token bet by the player he guessed right. • If two or more players guess the emotion, the narrator stands still in his position. • If no one guesses the emotion, the narrator goes back three boxes,
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Emotions
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ag.gameitem.lastUpdated: 2025-05-16 09:34:35.311