Bethump'd with Words (1995)
Speeltijd: 60
Min. Leeftijd: 13
Spelers: 2 - 8
Uitgever: Mamopalire, Inc. of Vermont
Ontwerpers: Glenn M. Cahilly
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Roll / Spin and Move
Min. Leeftijd: 13
Spelers: 2 - 8
Uitgever: Mamopalire, Inc. of Vermont
Ontwerpers: Glenn M. Cahilly
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Roll / Spin and Move
Beschrijving Tonen Opmerkingen Tonen Prijstrend
From their website:
Draw at random one card from the deck of Game Word cards and put the letters of its Game Word in the blocks at the top of the score pad. The objective of the game is to earn each of the letters of the Game Word and be the first player to get back to the Starting Block.
Players earn letters of the Game Word by rolling the die, correctly answering a question drawn from the level of difficulty equal to the die's value (i.e., Levels I, II, III, IV, V, or VI), and moving along the alphabetized playing track. A correct answer allows the player to move to any space up to the value of the question. For example, a correct answer to a Level VI question allows the player to move 1, 2, 3, 4, 5, or 6 spaces.
To earn a letter of the Game Word the player must land on its space.
WARNING! Opponents who land on your space have the right to move you to any other space on the playing track! The most devious of these will move you as far as possible from the letters you need.
To win the game, earn all the letters of the Game Word and be the first to get back to the Starting Block.
Integrates with:
Bethump'd with Words: Voyager Edition
Draw at random one card from the deck of Game Word cards and put the letters of its Game Word in the blocks at the top of the score pad. The objective of the game is to earn each of the letters of the Game Word and be the first player to get back to the Starting Block.
Players earn letters of the Game Word by rolling the die, correctly answering a question drawn from the level of difficulty equal to the die's value (i.e., Levels I, II, III, IV, V, or VI), and moving along the alphabetized playing track. A correct answer allows the player to move to any space up to the value of the question. For example, a correct answer to a Level VI question allows the player to move 1, 2, 3, 4, 5, or 6 spaces.
To earn a letter of the Game Word the player must land on its space.
WARNING! Opponents who land on your space have the right to move you to any other space on the playing track! The most devious of these will move you as far as possible from the letters you need.
To win the game, earn all the letters of the Game Word and be the first to get back to the Starting Block.
Integrates with:
Bethump'd with Words: Voyager Edition
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Het spel werd ook onder deze namen uitgebracht:
Bethump'd with Words: Senior Edition ,
Bethump'd with Words
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ag.gameitem.lastUpdated: 2025-05-17 12:38:43.627