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Kaijudo (2012)

Bild zu $item.gameThumb0Url Playtime: 20
Min. Age: 8
Number of Players: 2
Publisher: Wizards of the Coast
Designers: Ryan Miller, Mike Elliott, Mons Johnson, James Hata, Tyler Bielman, Andrew Finch, Tom LaPille, Mark Rosewater, Bill McQuillan
Artists: Sansyu, Daisuke Izuka, Eiji Kaneda, Katsuya, D-Suzuki, Hisanobu Kometani, Hippo, Tomofumi Ogasawara, Masaki Hirooka, Dustmoss, Jason, Hiroshi Tanigawa, Nottsuo, Syuichi Obata, Seki, Keita Hattori, Jesper Ejsing, Wayne Reynolds, Tsuu, Ryoya Yuki, Miya, Yocky, Soushi Hirose, Taro Yamazaki, Ozica, Matt Dixon, Akira Hamada, Atsushi Kawasaki, Yoshio Sugiura, Masateru Ikeda, Nakoi Saito, Ittoku, Dai, Haccan, Yarunoca, Towa, Mikio Masuda, Asai Genji, Hiroyuki Tadokoro, Takesi Kuno, Hisashi Momose, Steve Prescott, Mikumo, Yusaku Nakaaki, Hirokoria, Norikatsu Miyoshi, Kou1, Miho Midorikawa, Tsutomu Kawade, Hikaru Ikusa, Ryosuke Nishiyama, Youichi Kai, Nakagawa, Okera, Hideaki Takamura, Iron Pot, Akifumi Yamamoto, Somen, ZENTOYO, Katsuhiko Kojoh, Chris Seaman, Eva Widermann, Toshiaki Takayama, Kairi Shoyama, Ken Sugawara, Yoko Tsukamoto
Mechanics: Hand Management

This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.

The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.



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ag.gameitem.lastUpdated: 2025-05-14 04:04:22.431