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Kaijudo (2012)
Min. Age: 8
Number of Players: 2
Publisher: Wizards of the Coast
Designers: Mark Rosewater, James Hata, Bill McQuillan, Mike Elliott, Ryan Miller, Mons Johnson, Tom LaPille, Andrew Finch, Tyler Bielman
Artists: Syuichi Obata, Atsushi Kawasaki, Hiroshi Tanigawa, Jason, Yusaku Nakaaki, Yarunoca, ZENTOYO, Jesper Ejsing, Tsutomu Kawade, Hirokoria, Hiroyuki Tadokoro, Hikaru Ikusa, Okera, Keita Hattori, Taro Yamazaki, Mikumo, Seki, Towa, Akira Hamada, Hisanobu Kometani, Tomofumi Ogasawara, Akifumi Yamamoto, Nakoi Saito, Chris Seaman, Hideaki Takamura, Yoko Tsukamoto, Somen, Dustmoss, Masateru Ikeda, Steve Prescott, Norikatsu Miyoshi, Soushi Hirose, Hippo, Hisashi Momose, Ryosuke Nishiyama, Yoshio Sugiura, Haccan, Katsuya, Ken Sugawara, Eva Widermann, Takesi Kuno, Miya, Nakagawa, Mikio Masuda, Kairi Shoyama, Matt Dixon, Nottsuo, Ittoku, Youichi Kai, Toshiaki Takayama, Ryoya Yuki, Asai Genji, D-Suzuki, Miho Midorikawa, Wayne Reynolds, Dai, Masaki Hirooka, Yocky, Kou1, Ozica, Tsuu, Katsuhiko Kojoh, Iron Pot, Daisuke Izuka, Sansyu, Eiji Kaneda
Mechanics: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-14 04:04:22.431