Father Tilly: Wargame Rules for the Thirty Years War (2009)
Temps de jeu: 360
Age min.: 12
Joueurs: 2 - 8
Editeur: AB One Games
Concepteurs: Stephen Danes
Artistes: Inconnu
Mécaniques: Measurement Movement, Simulation, Dice Rolling
Age min.: 12
Joueurs: 2 - 8
Editeur: AB One Games
Concepteurs: Stephen Danes
Artistes: Inconnu
Mécaniques: Measurement Movement, Simulation, Dice Rolling
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Father Tilly is a set of wargames rules designed to re-fight the battles of the Thirty Years War.
The rules are aimed at players with 25/28mm figures to fight both small scale encounters all the way up to larger battles.
The mechanics are fast and simple and allow players to quickly resolve shooting or melee with hardly a glance back to the rules.
In addition to the rules system there are a number of cards or "war-tokens" that players use to complement the action on the table. The skilled use of these tokens allow players to further influence the game play but they also introduce an element of risk: powder explosions, drunken generals, mutinies and looting soldiers are all hazards that players have to face. The advantage of using the "war-tokens" (other than the sheer level of fun that they introduce) is that they allow some of the more unforeseen and random events to occur without clogging up the game mechanics with added lengthy rules.
In addition to the Father Tilly rules comes the first of several supplements:
The Bohemian Revolt covers the early stages of the war and includes army lists, generals profiles, a Battle of White Mountain scenario and additional "war-tokens" specifically designed for this early period.
My aim when writing Father Tilly was not to create a generic set of "pike & shot" rules that covers hundreds of years of European warfare but to concentrate specifically on the fascinating, surprisingly varied and brutal conflict known as the Thirty Years War.
—description from the publisher
The rules are aimed at players with 25/28mm figures to fight both small scale encounters all the way up to larger battles.
The mechanics are fast and simple and allow players to quickly resolve shooting or melee with hardly a glance back to the rules.
In addition to the rules system there are a number of cards or "war-tokens" that players use to complement the action on the table. The skilled use of these tokens allow players to further influence the game play but they also introduce an element of risk: powder explosions, drunken generals, mutinies and looting soldiers are all hazards that players have to face. The advantage of using the "war-tokens" (other than the sheer level of fun that they introduce) is that they allow some of the more unforeseen and random events to occur without clogging up the game mechanics with added lengthy rules.
In addition to the Father Tilly rules comes the first of several supplements:
The Bohemian Revolt covers the early stages of the war and includes army lists, generals profiles, a Battle of White Mountain scenario and additional "war-tokens" specifically designed for this early period.
My aim when writing Father Tilly was not to create a generic set of "pike & shot" rules that covers hundreds of years of European warfare but to concentrate specifically on the fascinating, surprisingly varied and brutal conflict known as the Thirty Years War.
—description from the publisher
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Father Tilly: Wargame Rules for the Thirty Years War
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ag.gameitem.lastUpdated: 2025-05-15 23:28:24.085