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7th Sea: City of Five Sails (2023)
Playtime: 80
Min. Age: 12
Number of Players:
2 - 4
Publisher:
Pine Box Entertainment
Designers:
Case Lopez,
Tom Brown,
Robert Croy,
Case Kiyonaga,
Chris Medico
Artists:
ShenFei,
Terry Pavlet,
Jeff Menges,
Mauro Mussi,
Federico Musetti,
Manuel Castañón,
Mateusz Wilma,
Matt Forsyth,
Brent Chumley,
Jason Behnke,
Charles Urbach,
Fabian Parente,
Case Lopez,
Tania Kerins,
Yong Yi Lee,
Grzegorz Bobrowski,
Rhiannon McCullough,
Sergio Villa-Isaza,
John Donahue,
Paolo Puggioni,
Talon Dunning,
Jason Ballard,
Von Caberte,
Paul Herbert,
Donald Crank,
Wacław Wysocki,
Zulkarnaen Hasan Basri,
Diego Rodriguez,
Mirco Paganessi,
Riccardo Rullo,
Charlie Creber
Mechanics:
Hand Management,
Variable Player Powers,
Victory Points as a Resource,
Area Majority / Influence,
Stat Check Resolution,
Action / Event,
Deck Construction,
Push Your Luck
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7th Sea: City of Five Sails is an expandable card game set in the swashbuckling world of the 7th Sea roleplaying game by John and Jennifer Wick. Players control one of five factions as they fight to influence, control, and explore the independent and unruly city of Five Sails. It is typically played with two players, but multiplayer variants will allow more players to get into the game.
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-12 07:26:34.336