7th Sea: City of Five Sails (2023)
Mindestalter: 12
Spieleranzahl: 2 - 4
Verlag: Pine Box Entertainment
Spiel-Designer: Chris Medico, Tom Brown, Case Lopez, Case Kiyonaga, Robert Croy
KÜnstler: Federico Musetti, Fabian Parente, Tania Kerins, Charles Urbach, Case Lopez, Donald Crank, Grzegorz Bobrowski, ShenFei, Matt Forsyth, John Donahue, Talon Dunning, Mateusz Wilma, Brent Chumley, Rhiannon McCullough, Paolo Puggioni, Jason Behnke, Wacław Wysocki, Mirco Paganessi, Jason Ballard, Paul Herbert, Sergio Villa-Isaza, Jeff Menges, Von Caberte, Terry Pavlet, Diego Rodriguez, Charlie Creber, Yong Yi Lee, Zulkarnaen Hasan Basri, Riccardo Rullo, Mauro Mussi, Manuel Castañón
Mechaniken: Hand Management, Stat Check Resolution, Area Majority / Influence, Action / Event, Push Your Luck, Deck Construction, Victory Points as a Resource, Variable Player Powers
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7th Sea: City of Five Sails is an expandable card game set in the swashbuckling world of the 7th Sea roleplaying game by John and Jennifer Wick. Players control one of five factions as they fight to influence, control, and explore the independent and unruly city of Five Sails. It is typically played with two players, but multiplayer variants will allow more players to get into the game.
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-12 07:26:34.336