MechWar 2: Suez to Golan (1979)
Tempo de Jogo: 180
Idade Mín.: 12
Jogadores: 1 - 2
Editora: SPI (Simulations Publications, Inc.)
Designers: Mark Herman
Artistas: Redmond A. Simonsen
Mecânicas: Grid Movement, Scenario / Mission / Campaign Game, Movement Points, Simulation, Dice Rolling, Hexagon Grid
Idade Mín.: 12
Jogadores: 1 - 2
Editora: SPI (Simulations Publications, Inc.)
Designers: Mark Herman
Artistas: Redmond A. Simonsen
Mecânicas: Grid Movement, Scenario / Mission / Campaign Game, Movement Points, Simulation, Dice Rolling, Hexagon Grid
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Suez to Golan is a very detailed simulation of tactical combat during the October War of 1973. In addition to being published separately, the game was also published as one half of the two game package Mech War 2 (Red Star/White Star II is the other half of the set.)
Key aspects of Suez to Golan include: The issuance of commands to companies, movement in both column and dispersed formations, infantry fatigue and resting, direct fire (by automatic weapons, main guns, and ATGMs), close assault, indirect fire, morale, minefields, aircraft and air defense, ammunition depletion, effects of night, river crossings, engineers, and electronic warfare.
The Arab and Israeli units are mostly platoons. Each hex is 200 meters across and each game-turn represents five minutes.
The game has 800 counters and two mapsheets. One map depicts the Suez Canal and environs, and the other depicts a region in the Golan Heights.
There are thirteen scenarios in Suez to Golan. A comprehensive guide to scenario design is also included.
Components :
Map: 22" x 34" single sheet
Counters: 800 pieces
Rulebook: 1 standard; 1 exclusive
Stats :
Average Playing Time: 3-25 hours
Number of Players: Two-? Player
Complexity: High
Suitability for Solitaire Play: Moderate
Key aspects of Suez to Golan include: The issuance of commands to companies, movement in both column and dispersed formations, infantry fatigue and resting, direct fire (by automatic weapons, main guns, and ATGMs), close assault, indirect fire, morale, minefields, aircraft and air defense, ammunition depletion, effects of night, river crossings, engineers, and electronic warfare.
The Arab and Israeli units are mostly platoons. Each hex is 200 meters across and each game-turn represents five minutes.
The game has 800 counters and two mapsheets. One map depicts the Suez Canal and environs, and the other depicts a region in the Golan Heights.
There are thirteen scenarios in Suez to Golan. A comprehensive guide to scenario design is also included.
Components :
Map: 22" x 34" single sheet
Counters: 800 pieces
Rulebook: 1 standard; 1 exclusive
Stats :
Average Playing Time: 3-25 hours
Number of Players: Two-? Player
Complexity: High
Suitability for Solitaire Play: Moderate
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MechWar 2: Suez to Golan
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ag.gameitem.lastUpdated: 2025-05-16 19:22:55.454