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Fuga de Creta (2022)

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Playtime: 40
Min. Age: 14
Number of Players: 2 - 4
Publisher: Calamity Games
Designers: Vinícius Alvim, Eurico Cunha Neto
Artists: Eduardo Nonato
Mechanics: Map Addition, Speed Matching, Action Points
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Your heroes are trapped in the labyrinth of the minotaur on the island of Crete. Their hope is to find their way out and sail to other lands, through a board that is a puzzle, with two game modes.

The first mode is turn-based. Each player wants, in his turn and using only two actions, to move his hero to the exit of the labyrinth, but by the longest way he can, because each piece his hero passes through will bring him more points at the end of the game.

The second game mode is done through challenges. A number of actions and a special power are shown to all players, who simultaneously imagine the longest possible path. When a player says how many pieces he can do, the other players have 1'30'' to try to make a longer path. The player with the longest path wins the challenge.

—description from the publisher (translated)

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ag.gameitem.lastUpdated: 2025-05-10 16:50:51.54