AGUA (2002)
Tempo de Jogo: 60
Idade Mín.: 5
Jogadores: 2 - 6
Editora: Murmel Spielwerkstatt und Verlag AG
Designers: Andreas Rudin
Artistas: Desconhecido
Mecânicas: Area Movement
Idade Mín.: 5
Jogadores: 2 - 6
Editora: Murmel Spielwerkstatt und Verlag AG
Designers: Andreas Rudin
Artistas: Desconhecido
Mecânicas: Area Movement
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(from the English rules)
Travel like a water droplet around the world.
Water is the source of all life. The players of AGUA experience our exciting world in the shape of a droplet of water and collect all those experiences that water droplets can make on their way through the water circulation.
The players travel as droplets of water on various waterways through the world and collect experiences (i.e. experience points). At the beginning of the game four of the water ways on the game board are interrupted by 10 "holes" and cannot be used by the droplets. In the course of the game these "holes" are filled with experience points. The players will collect their own experience points. Their value again depend on the other experience points placed on the game board which can be modified by the players during the game.
The player with the highest score at the end of the game is the winner. The game is over when all "holes" in the waterways are filled, so that all waterways are permeable to the water droplets.
--end of rules description
The board is modular and has several sections which can be changed and several of each so the board will be different every time.
Travel like a water droplet around the world.
Water is the source of all life. The players of AGUA experience our exciting world in the shape of a droplet of water and collect all those experiences that water droplets can make on their way through the water circulation.
The players travel as droplets of water on various waterways through the world and collect experiences (i.e. experience points). At the beginning of the game four of the water ways on the game board are interrupted by 10 "holes" and cannot be used by the droplets. In the course of the game these "holes" are filled with experience points. The players will collect their own experience points. Their value again depend on the other experience points placed on the game board which can be modified by the players during the game.
The player with the highest score at the end of the game is the winner. The game is over when all "holes" in the waterways are filled, so that all waterways are permeable to the water droplets.
--end of rules description
The board is modular and has several sections which can be changed and several of each so the board will be different every time.
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AGUA
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ag.gameitem.lastUpdated: 2025-05-25 03:38:05.96