Du hast gefunden, wonach Du gesucht hast...
Wenn Du mehr fÜr Dein analoges Spielen willst (Gruppen, Events, Marktplatz, Sammlungsverwaltung ...), registriere Dich kostenlos hier:
Registrieren
Warna 1444 (2013)
Spielzeit: 600
Mindestalter: 0
Spieleranzahl:
2
Verlag:
Taktyka i Strategia
Spiel-Designer:
Wojciech Zalewski
KÜnstler:
Unbekannt
Mechaniken:
Hexagon Grid,
Dice Rolling
Beschreibung
The Battle of Varna took place on 10 November 1444 near Varna in eastern Bulgaria. The Ottoman Army under Sultan Murad II defeated the Hungarian and Polish armies commanded by Władysław III of Poland (also King of Hungary) and John Hunyadi. It was the final battle of the Crusade of Varna.
This is a typical hex and counter game. Initiative is determined in each scenario and kept for the entire game. Players perform their actions in order, with possible reactions (when enemy units enter missle range). Example:
1. Player A moves cavalry (reaction fire possible)
2. Cavalry of player A attacks
3. Player A moves infantry (reaction fire possible)
4. Infantry of player A attacks
5. Player B moves cavalry etc.
Movement is determined by terrain and unit type. Battles are determined by comparing unit strength, which is modified by various factors (armor, charge, terrain, leaders etc.), and dice roll. Interesting elements of game mechanics include: fatigue of units, morale and cavalry movement (turning requires more space).
The Battle of Varna took place on 10 November 1444 near Varna in eastern Bulgaria. The Ottoman Army under Sultan Murad II defeated the Hungarian and Polish armies commanded by Władysław III of Poland (also King of Hungary) and John Hunyadi. It was the final battle of the Crusade of Varna.
This is a typical hex and counter game. Initiative is determined in each scenario and kept for the entire game. Players perform their actions in order, with possible reactions (when enemy units enter missle range). Example:
1. Player A moves cavalry (reaction fire possible)
2. Cavalry of player A attacks
3. Player A moves infantry (reaction fire possible)
4. Infantry of player A attacks
5. Player B moves cavalry etc.
Movement is determined by terrain and unit type. Battles are determined by comparing unit strength, which is modified by various factors (armor, charge, terrain, leaders etc.), and dice roll. Interesting elements of game mechanics include: fatigue of units, morale and cavalry movement (turning requires more space).
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-09 14:40:43.571