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Legend of the Unbound Star (2024)
Mindestalter: 13
Spieleranzahl: 1
Verlag: (Self-Published)
Spiel-Designer: Aaron Nakahara
KÜnstler: Aaron Nakahara
Mechaniken: Point to Point Movement, Role Playing, Dice Rolling, Card Play Conflict Resolution, Once-Per-Game Abilities, Multi-Use Cards, Solo / Solitaire Game, Events
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Legend of the Unbound Star is a single player high fantasy dungeon crawler card game, inspired by rogue-lite video games. Built around a randomized booster pack of 18 cards, players fight their way through each room of the dungeon, defeating a variety of monsters in order to reach the boss at end of the dungeon. The randomization of the booster pack is the vehicle for the rogue-lite element of the game: Each pack contains a unique combination of cards, similar to how rogue-lite games have unique gameplay experiences during each play through. As players play through their bespoke experience they'll have opportunities to learn the nuances and characteristics of their cards, simulating players gaining game knowledge with repeated play throughs of rogue-lite and rogue-like games.
Upon opening the pack, a player selects their hero and class to play and then the dungeon and boss combinations to play against. The rest of the cards represent the dangers, events, and treasures that the player will encounter as they move through their world.
Combat is dice-driven, rolling and adding results to a character or monster's stats to see if a strike or ability is successful. If a six-sided die is not readily available then the game has a built-in random number generator on the backs of each Monster card, a player flips the top card over in a cardinal direction, choosing whether or not to rotate it 90° one way or the other first, and then registering the top-most number on the card's edge as their rolled result. This helps make the game completely self-contained, with all components necessary to play included within the pack.
As a player makes their way to the boss of the dungeon they have chances to acquire loot from each enemy they defeat, building up their strength, experience, and skills with each piece they acquire. Upon reaching the boss they may choose to face it or, if they're not ready just yet, take their chance at running one more level instead, flipping over the boss and dungeon cards to generate a new level to play through. The game ends when the boss of the dungeon is defeated or the player dies trying.
—description from the designer
Upon opening the pack, a player selects their hero and class to play and then the dungeon and boss combinations to play against. The rest of the cards represent the dangers, events, and treasures that the player will encounter as they move through their world.
Combat is dice-driven, rolling and adding results to a character or monster's stats to see if a strike or ability is successful. If a six-sided die is not readily available then the game has a built-in random number generator on the backs of each Monster card, a player flips the top card over in a cardinal direction, choosing whether or not to rotate it 90° one way or the other first, and then registering the top-most number on the card's edge as their rolled result. This helps make the game completely self-contained, with all components necessary to play included within the pack.
As a player makes their way to the boss of the dungeon they have chances to acquire loot from each enemy they defeat, building up their strength, experience, and skills with each piece they acquire. Upon reaching the boss they may choose to face it or, if they're not ready just yet, take their chance at running one more level instead, flipping over the boss and dungeon cards to generate a new level to play through. The game ends when the boss of the dungeon is defeated or the player dies trying.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-09 11:43:37.042