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Arctic Scavengers: HQ (2011)
Playtime: 45
Min. Age: 12
Number of Players:
2 - 5
Publisher:
Driftwood Games
Designers:
Robert K. Gabhart
Artists:
Martin Hoffmann
Mechanics:
Variable Player Powers,
Deck, Bag, and Pool Building,
Open Drafting,
Hand Management
Description
In this first expansion for Arctic Scavengers, the concept of tribe leader roles is added, providing each player with unique capabilities. Additionally, players each maintain a base camp (HQ) that can be upgraded adding an additional dimension to the game. An official 2-player variant is included with this game.
The game consists of a 54-card deck containing:
10 Tribe Leader roles (providing unique player powers)
4 Buildings to flesh out your headquarters
3 Gangs (end-game victory condition similar to Catan's 'Largest Army' or 'Longest Road')
2 Mercenaries (Medic and Engineer)
2 New Tools (Rifle and Toolkit)
A handful of additional Pills and Medkits (to balance out the new tools and keep the ratio in check)
In this first expansion for Arctic Scavengers, the concept of tribe leader roles is added, providing each player with unique capabilities. Additionally, players each maintain a base camp (HQ) that can be upgraded adding an additional dimension to the game. An official 2-player variant is included with this game.
The game consists of a 54-card deck containing:
10 Tribe Leader roles (providing unique player powers)
4 Buildings to flesh out your headquarters
3 Gangs (end-game victory condition similar to Catan's 'Largest Army' or 'Longest Road')
2 Mercenaries (Medic and Engineer)
2 New Tools (Rifle and Toolkit)
A handful of additional Pills and Medkits (to balance out the new tools and keep the ratio in check)
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ag.gameitem.lastUpdated: 2025-05-09 01:08:47.923