Gladiators (1975)
ag.gameitem.AGID:
Spielzeit: 20
Mindestalter: 12
Spieleranzahl:
2 - 20
ag.gameitem.publisher:
Fantasy Games Unlimited
Spiel-Designer:
Hugh T. McGowan
Künstler:
Roy G. Krenkel
Mechaniken:
Variable Set-up,
Dice Rolling,
Hexagon Grid,
Critical Hits and Failures,
Scenario / Mission / Campaign Game,
Grid Movement,
Simultaneous Action Selection,
Simulation,
Paper-and-Pencil
Beschreibung
A game of gladiatorial combat in ancient Rome. Played using counters or miniatures figures (54mm or 25mm) on a hex grid. For two or more players.
Gladiators was designed as a system for single figure miniatures combat. But it is more like a role-playing game's combat system than a traditional miniatures system. Combat takes place on a hex grid making Gladiators similar in nature to Steve Jackson's Melee system (the combat system which evolved into The Fantasy Trip which eventually evolved into GURPS). Of course, the rules are a bit more specialized than Melee in that they focus on the gladiator combat of ancient Rome.
Gladiators took two years of play-testing and conceptual development to create. A set of playable yet detailed and realistic rules for simulating gladiatorial combat. Players will be able to move their gladiators, feint, and dodge about as they prepare to lunge at their adversaries. They can slash or jab at their chosen targets, and must parry the return blows of their opponent. Shields can be used to bash opponents off guard. Accidents also have a place in this simulated universe. Men can trip or stumble, weapons or shields can be dropped, or nets cut to shreds. In short, an imaginative player can momentarily enter the arena and prepare himself for a contest which will be won or lost by the same elements that brought victory or defeat, fame and wealth or sudden death to a gladiator. Skills, cleverness, foresight, and luck all play their respective roles.
These rules open a new dimension of wargaming--the realistic and exciting simulation of one man versus one man in the arena. Give them a try. You'll find a game hard to beat for moments of challenge.
Contains 1 cardstock sheet of tables printed on both sides and 1 cardstock hex sheet printed on both sides (2 difference sized hexes, one size on each printed side).
A game of gladiatorial combat in ancient Rome. Played using counters or miniatures figures (54mm or 25mm) on a hex grid. For two or more players.
Gladiators was designed as a system for single figure miniatures combat. But it is more like a role-playing game's combat system than a traditional miniatures system. Combat takes place on a hex grid making Gladiators similar in nature to Steve Jackson's Melee system (the combat system which evolved into The Fantasy Trip which eventually evolved into GURPS). Of course, the rules are a bit more specialized than Melee in that they focus on the gladiator combat of ancient Rome.
Gladiators took two years of play-testing and conceptual development to create. A set of playable yet detailed and realistic rules for simulating gladiatorial combat. Players will be able to move their gladiators, feint, and dodge about as they prepare to lunge at their adversaries. They can slash or jab at their chosen targets, and must parry the return blows of their opponent. Shields can be used to bash opponents off guard. Accidents also have a place in this simulated universe. Men can trip or stumble, weapons or shields can be dropped, or nets cut to shreds. In short, an imaginative player can momentarily enter the arena and prepare himself for a contest which will be won or lost by the same elements that brought victory or defeat, fame and wealth or sudden death to a gladiator. Skills, cleverness, foresight, and luck all play their respective roles.
These rules open a new dimension of wargaming--the realistic and exciting simulation of one man versus one man in the arena. Give them a try. You'll find a game hard to beat for moments of challenge.
Contains 1 cardstock sheet of tables printed on both sides and 1 cardstock hex sheet printed on both sides (2 difference sized hexes, one size on each printed side).
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ag.gameitem.lastUpdated: 2025-05-08 11:04:15.451