Stroop (2017)
Temps de jeu: 15
Age min.: 8
Joueurs: 2 - 4
Editeur: Grand Gamers Guild, Nasza Księgarnia
Concepteurs: Jonathan Chaffer
Artistes: Christopher Kirkman, Małgorzata Wójcicka, Josh Cappel
Mécaniques: Pattern Recognition
Age min.: 8
Joueurs: 2 - 4
Editeur: Grand Gamers Guild, Nasza Księgarnia
Concepteurs: Jonathan Chaffer
Artistes: Christopher Kirkman, Małgorzata Wójcicka, Josh Cappel
Mécaniques: Pattern Recognition
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Stroop is a real-time observation game based on the psychological Stroop Effect, which is a phenomenon caused by different functions of the brain interfering with one another.
The cards in Stroop each display a single word. The words are printed in several colors (black, red, blue, and yellow), sizes (big and little), and styles (hollow and solid), and they have different numbers of letters (three, four, five, and six). The challenge is to read one word and quickly match it with the description of another word — without regard to what the second word says.
In the first round of the game, players are dealt an equal number of cards, and a card is turned face-up in the center of the table, forming the base of a pile. Players then race to find a card in their deck that the center card describes, and place this on top of the pile, changing the center card. Play continues until one player runs out of cards.
The second round of the game is similar to the first, except that the rule for eligible cards to play is reversed: now a card may be played only if its text describes the qualities of the card in the center. The player with the fewest cards remaining wins.
The cards in Stroop each display a single word. The words are printed in several colors (black, red, blue, and yellow), sizes (big and little), and styles (hollow and solid), and they have different numbers of letters (three, four, five, and six). The challenge is to read one word and quickly match it with the description of another word — without regard to what the second word says.
In the first round of the game, players are dealt an equal number of cards, and a card is turned face-up in the center of the table, forming the base of a pile. Players then race to find a card in their deck that the center card describes, and place this on top of the pile, changing the center card. Play continues until one player runs out of cards.
The second round of the game is similar to the first, except that the rule for eligible cards to play is reversed: now a card may be played only if its text describes the qualities of the card in the center. The player with the fewest cards remaining wins.
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Le jeu a également été publié sous ces noms:
Gra pozorów ,
Stroop
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ag.gameitem.lastUpdated: 2025-05-23 08:37:27.025