You have found what you were searching for...
If you want more for your analog gaming (Events, Cons, Groups, Marketplace, Collection-Management ...) , please register here for free:
Register
Lass dich nicht überfahren (1933)
Playtime: 0
Min. Age: 0
Number of Players:
2 - 4
Publisher:
Verkehrstechnischer Verlag Albert Sperl
Designers:
Unknown
Artists:
Unknown
Mechanics:
Point to Point Movement,
Dice Rolling,
Track Movement,
Roll / Spin and Move,
Race
Description
The players take turns to roll and move. Each player has his own track from space 1 to space 100. Between spaces 50 and 60 the players may chose to exchange their meeple (pedestrian) for a car. Each turn the traffic lights of the traffic tower are changed. Whenever a meeple gets to cross a street the player has to roll a color die (red and green) to determine if it can do so. The meeple has to look left and right when crossing the street or has to suffer a penalty. If a meeple gets on an orange ringed danger space it has made a mistake and the player has to look up a penalty in the mistake chart.
The first player to reach space 100 wins the game.
—user summary
The players take turns to roll and move. Each player has his own track from space 1 to space 100. Between spaces 50 and 60 the players may chose to exchange their meeple (pedestrian) for a car. Each turn the traffic lights of the traffic tower are changed. Whenever a meeple gets to cross a street the player has to roll a color die (red and green) to determine if it can do so. The meeple has to look left and right when crossing the street or has to suffer a penalty. If a meeple gets on an orange ringed danger space it has made a mistake and the player has to look up a penalty in the mistake chart.
The first player to reach space 100 wins the game.
—user summary
Related Games
ag.gameitem.lastUpdated: 2025-05-07 05:23:01.353