Marine: 2002 – A Game of the First Lunar War
(1979)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 6 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Hexagon Grid, Line of Sight, Modular Board, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simulation und Three Dimensional Movement...
Game Data
| Average time to play: | 240 |
| Minimum age: | 12 |
| Number of players: | 2 - 6 |
| Publisher: | Yaquinto |
| Designers: | Kerry Anderson, Michael J. Matheny |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Hexagon Grid, Line of Sight, Modular Board, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simulation, Three Dimensional Movement |
Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there!
Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability.
Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.
Alternative names:
Marine: 2002 – A Game of the First Lunar War
Last Updated: 2025-08-12 12:43:06 UTC
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