Bloodlines (2026)
Tiempo de Juego: 120
Edad Mínima: 14
Jugadores: 1 - 4
Editor: Dragon Dawn Productions
Diseñadores: Ren Multamäki
Artistas: Arvi Tammi
Mecánicas: Negotiation, Card Play Conflict Resolution, Events, Multi-Use Cards, Rondel, Hand Management
Edad Mínima: 14
Jugadores: 1 - 4
Editor: Dragon Dawn Productions
Diseñadores: Ren Multamäki
Artistas: Arvi Tammi
Mecánicas: Negotiation, Card Play Conflict Resolution, Events, Multi-Use Cards, Rondel, Hand Management
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In Bloodlines, players take on the roles of influential families vying for power and territory in a richly detailed setting inspired by the historical dynamics of 10th-century Western Europe. Each family line, or dynasty, has unique attributes, strengths, and weaknesses that can influence their strategies throughout the game.
As the game unfolds over multiple turns—each representing approximately five to ten years—players will expand their influence through diplomacy, assassinations, alliances and marriages, and military campaigns.
Players can also invest in technological advancements, religious power and cultural influence or simply amass more wealth than opponents. These options may strengthen their position and give them an edge over their opponents. Special events, such as plagues, revolts, and natural disasters, may take place, adding unpredictability to the game and requiring players to adapt their strategies on the fly.
Victory is achieved by one of two conditions: controlling four nations or having the highest score at the time of reaching the pre-agreed number of turns. This culminates in a rich tapestry of storytelling, where players' decisions shape the course of their families’ legacies and the fate of nations.
In Bloodlines, players are encouraged to immerse themselves in the historical context and narrative, making each game experience unique as they craft their stories of ambition, betrayal, and power in a turbulent time. The interplay of strategy, chance, and player interaction creates a dynamic environment where every choice can alter the trajectory of dynasties and the world around them.
As the game unfolds over multiple turns—each representing approximately five to ten years—players will expand their influence through diplomacy, assassinations, alliances and marriages, and military campaigns.
Players can also invest in technological advancements, religious power and cultural influence or simply amass more wealth than opponents. These options may strengthen their position and give them an edge over their opponents. Special events, such as plagues, revolts, and natural disasters, may take place, adding unpredictability to the game and requiring players to adapt their strategies on the fly.
Victory is achieved by one of two conditions: controlling four nations or having the highest score at the time of reaching the pre-agreed number of turns. This culminates in a rich tapestry of storytelling, where players' decisions shape the course of their families’ legacies and the fate of nations.
In Bloodlines, players are encouraged to immerse themselves in the historical context and narrative, making each game experience unique as they craft their stories of ambition, betrayal, and power in a turbulent time. The interplay of strategy, chance, and player interaction creates a dynamic environment where every choice can alter the trajectory of dynasties and the world around them.
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Bloodlines
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ag.gameitem.lastUpdated: 2025-05-06 18:45:32.782