Citadels (2000)

ag.gameitem.AGID:
Playtime: 60
Min. Age: 10
Number of Players:
2 - 8
ag.gameitem.publisher:
Kaissa Chess & Games,
cutia.ro,
Galápagos Jogos,
Giochi Uniti,
Hobby World,
Siam Board Games,
E L & M Productions,
Arclight Games,
Edge Entertainment,
Korea Boardgames,
Swan Panasia Co., Ltd.,
Schmidt Spiele,
Ігромаг,
Fantasiapelit,
Brain Games,
Galakta,
Midgaard Games,
Delta Vision Publishing,
Nexus Editrice,
Millenium,
Hans im Glück,
Smart Ltd,
Z-Man Games,
Laser plus,
KADABRA,
Fantasy Flight Games,
999 Games,
Houpaa,
Fantasy Shop,
MINDOK,
MultiSim,
Enigma (Bergsala Enigma),
Silver Stars Publishing,
Windrider Games
Designers:
Bruno Faidutti
Artists:
Darrell Hardy,
Jesper Ejsing,
Scott Nicely,
Bjarne Hansen,
Jean-Louis Mourier,
Hassan Nozadian,
Christian T. Petersen,
Julien Delval,
Florence Magnin,
Didier Graffet,
Cyrille Daujean,
Brian Schomburg,
Richard Spicer,
Bruno Faidutti
Mechanics:
Turn Order: Role Order,
Income,
Closed Drafting,
Lose a Turn,
Variable Player Powers,
Set Collection,
Take That,
Action Drafting
Beschreibung
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.
Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.
On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.
The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion and can be recognized by its rectangular box (not square). With Dark City, Citadels supports a maximum of eight players.
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.
Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.
On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.
The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion and can be recognized by its rectangular box (not square). With Dark City, Citadels supports a maximum of eight players.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-07 20:39:30.368