Kitsunesangakoronda (2017)
Playtime: 10
Min. Age: 5
Number of Players:
1 - 6
Publisher:
(Self-Published)
Designers:
Ricopin
Artists:
Ricopin
Mechanics:
Push Your Luck
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In the woods behind a certain village shrine, you met up with mysterious foxes and began to play “Daruma-san-Ga-Koron-Da!”.
Mysterious raccoon dogs were attracted its mystic atmosphere .
They came and joined before you knew.
The woods behind the village shrine became party mood usually it had been desolate.
Win the game “Daruma-san-ga-Koron-Da!” by capturing more numbers of foxes than that of approaching foxes.
You become “it” of “Daruma-san-Ga-Koron-Da!” and capture approaching foxes.
Place 1 , 2 or 3 cards with face down on the playfield from the stock, then place a last card with face up.
Move the last card to “Captive Zone” if it is “Running Fox”.
Move the last card to “Approaching Zone” if it is “Standing Fox”.
You may turn the tide when the last card is “Raccoon Dog”.
Game is over when there are no cards in the stock.
You win if there are more numbers of cards in “Captive Zone” than that in “Approaching Zone”.
Mysterious raccoon dogs were attracted its mystic atmosphere .
They came and joined before you knew.
The woods behind the village shrine became party mood usually it had been desolate.
Win the game “Daruma-san-ga-Koron-Da!” by capturing more numbers of foxes than that of approaching foxes.
You become “it” of “Daruma-san-Ga-Koron-Da!” and capture approaching foxes.
Place 1 , 2 or 3 cards with face down on the playfield from the stock, then place a last card with face up.
Move the last card to “Captive Zone” if it is “Running Fox”.
Move the last card to “Approaching Zone” if it is “Standing Fox”.
You may turn the tide when the last card is “Raccoon Dog”.
Game is over when there are no cards in the stock.
You win if there are more numbers of cards in “Captive Zone” than that in “Approaching Zone”.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-06 03:19:06.407