Werk (2019)
ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 17
Spieleranzahl:
3 - 6
ag.gameitem.publisher:
(Self-Published)
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Voting,
Stock Holding,
Paper-and-Pencil,
Storytelling
Beschreibung
Werk: The abstract party game for intellectual weirdos.
Interpret Art & data from our purveyors of dangerous ideas. Theory Gang artists and scientists have crafted 50 Artwerk (illustrations) and 50 Smartwerk (graphs/data) all designed to get you thinking about concepts from physics to pop culture.
Inoculate yourself with 250 Phrase cards including player favorites about Vaccines, Magic Crystals, Nietzsche, Cringe Culture and who knows what else.
Mash-up Two Ideas. Combine a Werk card and a PHRASE Card and let the DickTater decide whose combo Werks. Win an extra Phrase card for making a good combo.
Write, graph or draw your ideas about two different ideas all mashed into one messy, ridiculous story. Heck, you could draw nothing and still win. It’s all about selling your story.
Take turns being a Dicktater. Everyone votes for their favorite creation, but the Dicktater chooses the Mash-Up and has more voting power. On your turn, use your power wisely.
Game play stops when someone wins 3 Rounds. The player holding the most cards, wins.
A print and play demo version was also released.
—description from the publisher
Werk: The abstract party game for intellectual weirdos.
Interpret Art & data from our purveyors of dangerous ideas. Theory Gang artists and scientists have crafted 50 Artwerk (illustrations) and 50 Smartwerk (graphs/data) all designed to get you thinking about concepts from physics to pop culture.
Inoculate yourself with 250 Phrase cards including player favorites about Vaccines, Magic Crystals, Nietzsche, Cringe Culture and who knows what else.
Mash-up Two Ideas. Combine a Werk card and a PHRASE Card and let the DickTater decide whose combo Werks. Win an extra Phrase card for making a good combo.
Write, graph or draw your ideas about two different ideas all mashed into one messy, ridiculous story. Heck, you could draw nothing and still win. It’s all about selling your story.
Take turns being a Dicktater. Everyone votes for their favorite creation, but the Dicktater chooses the Mash-Up and has more voting power. On your turn, use your power wisely.
Game play stops when someone wins 3 Rounds. The player holding the most cards, wins.
A print and play demo version was also released.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-05 16:56:40.656