Folytassa őrmester úr! (0)
Tempo de Jogo: 90
Idade Mín.: 6
Jogadores: 2 - 4
Editora: (Unknown)
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Dice Rolling
Idade Mín.: 6
Jogadores: 2 - 4
Editora: (Unknown)
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Dice Rolling
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"Keep On Mr. Sergeant"
Service message:
Dear adults and kids,
This is an exciting game resulting many cheerful moments and much more mind-breaking minutes. First of all you will need some ingenuity and combination skills to be able to win.
The venue of the game is an imagined army base where several comic situations may occur. They are governed by 203 coloured cards decorated with artistic graphics. One of he aims of the game is to acquire the Secret Plan and forward it to the sergeant by the most creative way. Meanwhile we should be careful not to be seized to prison (however the prison works with half board service) or not to blurt any secrets in the pub in delirious state. We should decide tactically during our turn of duty whether we take risk or just take part in the barrack contest of „who knows better the canteen-keeper's woman.
But the surprise of the game is still left: the evolvement of ’ant’, ’chameleon’, and ’hyena’… Those have the best chance to win who can conform to the constantly changing situation rather than choosing a permanent strategy. Any lags can be caught up with clever decisions. This is a real brain training. You can have several hours amusement by learning the duty service regulations.
Wish you many clever decisions, good luck and lots of fun,
the happy Sergeant
—description from the publisher (translated)
Service message:
Dear adults and kids,
This is an exciting game resulting many cheerful moments and much more mind-breaking minutes. First of all you will need some ingenuity and combination skills to be able to win.
The venue of the game is an imagined army base where several comic situations may occur. They are governed by 203 coloured cards decorated with artistic graphics. One of he aims of the game is to acquire the Secret Plan and forward it to the sergeant by the most creative way. Meanwhile we should be careful not to be seized to prison (however the prison works with half board service) or not to blurt any secrets in the pub in delirious state. We should decide tactically during our turn of duty whether we take risk or just take part in the barrack contest of „who knows better the canteen-keeper's woman.
But the surprise of the game is still left: the evolvement of ’ant’, ’chameleon’, and ’hyena’… Those have the best chance to win who can conform to the constantly changing situation rather than choosing a permanent strategy. Any lags can be caught up with clever decisions. This is a real brain training. You can have several hours amusement by learning the duty service regulations.
Wish you many clever decisions, good luck and lots of fun,
the happy Sergeant
—description from the publisher (translated)
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Folytassa őrmester úr!
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ag.gameitem.lastUpdated: 2025-05-05 09:32:30.943