Leblin (2023)
ag.gameitem.AGID:
Spielzeit: 180
Mindestalter: 7
Spieleranzahl:
2
ag.gameitem.publisher:
(Web published)
Spiel-Designer:
Saïd Galdseid
Künstler:
Unbekannt
Mechaniken:
Area Majority / Influence,
Line of Sight
Beschreibung
Introduction:Leblin (from German: Lebenslinie, meaning "lifeline") is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty square board. The recommended board size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A lifeline is a maximal path of empty points in a straight line from a stone to the board edge or to a friendly stone. Stones can share their lifelines among several friendly stones without the need for empty points between them.
A territory is one or more empty points connected to each other. You own a territory if all stones connected to it are of your color.
An incursion is a player's placement into the opponent's territory. An incursion is minimal if it causes exactly one enemy group to be moved to the prison.
Turns:Black plays first, and then turns alternate. On your turn, place a stone of your color on an empty point and then remove all enemy groups without lifelines from the board.
At the end of your turn, there should be no friendly stones without lifelines. You cannot make a minimal incursion if your opponent has just made a minimal incursion anywhere on the board.
End of the game:At the end of the game, the player who is the only one with stones of his color on the board wins.
To ensure fairness, before the game starts, the first player places a black stone on an empty point and the second player chooses a side. This balancing method is called the pie rule.
—description from designer
Introduction:Leblin (from German: Lebenslinie, meaning "lifeline") is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty square board. The recommended board size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A lifeline is a maximal path of empty points in a straight line from a stone to the board edge or to a friendly stone. Stones can share their lifelines among several friendly stones without the need for empty points between them.
A territory is one or more empty points connected to each other. You own a territory if all stones connected to it are of your color.
An incursion is a player's placement into the opponent's territory. An incursion is minimal if it causes exactly one enemy group to be moved to the prison.
Turns:Black plays first, and then turns alternate. On your turn, place a stone of your color on an empty point and then remove all enemy groups without lifelines from the board.
At the end of your turn, there should be no friendly stones without lifelines. You cannot make a minimal incursion if your opponent has just made a minimal incursion anywhere on the board.
End of the game:At the end of the game, the player who is the only one with stones of his color on the board wins.
To ensure fairness, before the game starts, the first player places a black stone on an empty point and the second player chooses a side. This balancing method is called the pie rule.
—description from designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-05 09:31:35.011