Papagra (2006)

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ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 0
Spieleranzahl: 2
ag.gameitem.publisher: (Self-Published), (Web published)
Spiel-Designer: Nick Bentley
Künstler: Unbekannt
Mechaniken: Pattern Building, Pattern Recognition, Tile Placement
Beschreibung
Papagra is a perfect-information abstract strategy game for two, played with Go stones or glass beads on a hexagonal grid. In the game, opponents try to form what are called "matched groups". A matched group is a group of connected pieces, the size and shape (but not necessarily orientation) of which match the size and shape of a connected, enclosed group of empty spaces somewhere on the board. The player who forms the largest matched group during the course of the game is the winner. Papagra is a brain burner that rewards strong pattern recognition and visuo-spatial skills.

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ag.gameitem.lastUpdated: 2025-05-04 04:16:54.438