World Conflict: Modern Combat (0)
ag.gameitem.AGID:
Playtime: 300
Min. Age: 8
Number of Players:
2 - 6
ag.gameitem.publisher:
(Self-Published)
Designers:
Unknown
Artists:
Unknown
Mechanics:
Zone of Control,
Variable Set-up,
Hexagon Grid,
Victory Points as a Resource,
Alliances,
Moving Multiple Units,
Player Elimination,
Campaign / Battle Card Driven,
Interrupts,
Grid Movement,
Dice Rolling
Beschreibung
The primary goal of this game design was to reimagine the classic board games "Risk" and "Axis & Allies" by targeting and replacing or eliminating their least enjoyed mechanics and elements, while retaining and building around their best qualities (particularly "Risk".
The game is played on a map of Earth, including all seven continents, broken into 8 different land "Regions" and 6 ocean "Regions". Similar to Risk or A&A, players control factions and compete for power, influence, and resources and use dice to resolve conflicts.
Unlike the parent games, Global War embraces a multi-purpose card system whereby new reinforcements can be claimed OR players can interact and modify dice rolls - even on other player's turns.
Also unlike the parent games, Global War has a "double elimination" mechanic; where a newly eliminated faction enters a "Piracy" stage - where they can utilize the game's built-in naval warfare mechanics to continue influencing the final outcome of the game (and potentially still win!)
The game also has a variety of selectable win conditions and is semi-modular to allow for simpler, quick strategic gameplay, or more complex, longer games that have a similar feel to classic wargaming.
—description from the designer
The primary goal of this game design was to reimagine the classic board games "Risk" and "Axis & Allies" by targeting and replacing or eliminating their least enjoyed mechanics and elements, while retaining and building around their best qualities (particularly "Risk".
The game is played on a map of Earth, including all seven continents, broken into 8 different land "Regions" and 6 ocean "Regions". Similar to Risk or A&A, players control factions and compete for power, influence, and resources and use dice to resolve conflicts.
Unlike the parent games, Global War embraces a multi-purpose card system whereby new reinforcements can be claimed OR players can interact and modify dice rolls - even on other player's turns.
Also unlike the parent games, Global War has a "double elimination" mechanic; where a newly eliminated faction enters a "Piracy" stage - where they can utilize the game's built-in naval warfare mechanics to continue influencing the final outcome of the game (and potentially still win!)
The game also has a variety of selectable win conditions and is semi-modular to allow for simpler, quick strategic gameplay, or more complex, longer games that have a similar feel to classic wargaming.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-04 03:48:50.11