Global War 1936-1945 (Fourth Edition) (2022)
ag.gameitem.AGID:
Spielzeit: 960
Mindestalter: 12
Spieleranzahl:
3 - 6
ag.gameitem.publisher:
Historical Board Gaming
Spiel-Designer:
Morten Munck,
Mattias Thomsen
Künstler:
Unbekannt
Mechaniken:
Simulation,
Movement Points,
Area Movement,
Dice Rolling
Beschreibung
Global War 1936-1945v4
After more than 1000 hours of development over the last 4 years, Historical Board Gaming is proud to present Global War 1936 version 4.
Listing the changes is an impossible task. Every component in the game and every sentence in the rules has been scrutinized. In many ways, version 4 is a totally new game compared to version 3.
We have done a lot of streamlining to make the game faster to play, and easier for new players to pick up. This includes removing things that did not work well or were unnecessarily complicated.
A tremendous amount has been added to the game: an all-new map, revised diplomacy, more balanced units, and enhanced technologies. Everything is now much more integrated. One of the biggest new additions are the “in port” rules, which will transform the game in many ways.
In any 3-alliance system, the rules open up possibilities to gaming the system. Although a lot has been done to reduce/eliminate this in version 4, Global War has been designed to be played like gentlemen. As such, it is our hope that players aspire to this, and “play the game”, instead of “playing the rules”. The former is a lot more fun!
Printed on new 13oz vinyl.
Improved Jungle and Tundra terrain.
Sea Floor Topography.
Play aids such as Monroe Doctrine, kamikaze, Objectives, etc printed on the map.
Sea Zones numbering (Atlantic A1. A2, A3..., Pacific P1, P2..., Indian Ocean and the Mediterranean.)
—description from the publisher
Global War 1936-1945v4
After more than 1000 hours of development over the last 4 years, Historical Board Gaming is proud to present Global War 1936 version 4.
Listing the changes is an impossible task. Every component in the game and every sentence in the rules has been scrutinized. In many ways, version 4 is a totally new game compared to version 3.
We have done a lot of streamlining to make the game faster to play, and easier for new players to pick up. This includes removing things that did not work well or were unnecessarily complicated.
A tremendous amount has been added to the game: an all-new map, revised diplomacy, more balanced units, and enhanced technologies. Everything is now much more integrated. One of the biggest new additions are the “in port” rules, which will transform the game in many ways.
In any 3-alliance system, the rules open up possibilities to gaming the system. Although a lot has been done to reduce/eliminate this in version 4, Global War has been designed to be played like gentlemen. As such, it is our hope that players aspire to this, and “play the game”, instead of “playing the rules”. The former is a lot more fun!
Printed on new 13oz vinyl.
Improved Jungle and Tundra terrain.
Sea Floor Topography.
Play aids such as Monroe Doctrine, kamikaze, Objectives, etc printed on the map.
Sea Zones numbering (Atlantic A1. A2, A3..., Pacific P1, P2..., Indian Ocean and the Mediterranean.)
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-04 03:10:25.767