Manifest Destiny (2014)
ag.gameitem.AGID:
Playtime: 0
Min. Age: 0
Number of Players:
2
ag.gameitem.publisher:
Warp Spawn Games
Designers:
Lloyd Krassner
Artists:
Unbekannt
Mechaniken:
Hand Management,
Set Collection,
Open Drafting
Beschreibung
A card game based on the western expansion of North America during the period between the War of 1812 and the American Civil War.
Players share a common deck comprising 8 suits of between 15 and 23 cards: Warfare, Government, Population, Transport, Economics, Motivation, Land, Discouragement. To start each player is dealt 7 cards.
Players take turns with each turn comprising 4 phases:
Draw Phase
Draw 3 cards from the Deck and put them in your hand.
Action Phase
Discard 1 card to gain the benefit according to its type:
Warfare (Gain 2 Victory Points).
Government (Steal 1 Random card from an opponent’s hand).
Population (Draw 3 cards then discard any 2 cards from your hand).
Transport (Look at next 5 cards in deck and put 1 in your hand).
Economics (Look at an opponent’s hand. Take 1 card and give him 1 card).
Motivation (Draw 2 cards).
Land (Draw 1 card and gain 1 Victory Point).
Discouragement (Opponent must discard 1 random card from his hand).
Meld Phase
You may make 1 or more melds or super melds this turn.
A meld has 3 or more cards of a single type: a meld of 3 cards earns 5 Victory Points (VP), a meld of 4 cards earns 10 VP, a meld of 5 cards earns 15 VP and so on.
A Super meld has 5 or more cards of all different types: a super meld of 5 cards earns 15 VP, a super meld of 6 cards earns 20 VP, a super meld of 7 cards earns 25 VP.
Every time you make a meld draw 2 replacement cards.
Immediately discard all melded cards.
Discouragement cards cannot be used in any type of meld.
End Phase
Max hand size is 10 cards. Discard excess cards.
The game ends after each player has had 10 turns. The player with the most Victory Points wins.
A card game based on the western expansion of North America during the period between the War of 1812 and the American Civil War.
Players share a common deck comprising 8 suits of between 15 and 23 cards: Warfare, Government, Population, Transport, Economics, Motivation, Land, Discouragement. To start each player is dealt 7 cards.
Players take turns with each turn comprising 4 phases:
Draw Phase
Draw 3 cards from the Deck and put them in your hand.
Action Phase
Discard 1 card to gain the benefit according to its type:
Warfare (Gain 2 Victory Points).
Government (Steal 1 Random card from an opponent’s hand).
Population (Draw 3 cards then discard any 2 cards from your hand).
Transport (Look at next 5 cards in deck and put 1 in your hand).
Economics (Look at an opponent’s hand. Take 1 card and give him 1 card).
Motivation (Draw 2 cards).
Land (Draw 1 card and gain 1 Victory Point).
Discouragement (Opponent must discard 1 random card from his hand).
Meld Phase
You may make 1 or more melds or super melds this turn.
A meld has 3 or more cards of a single type: a meld of 3 cards earns 5 Victory Points (VP), a meld of 4 cards earns 10 VP, a meld of 5 cards earns 15 VP and so on.
A Super meld has 5 or more cards of all different types: a super meld of 5 cards earns 15 VP, a super meld of 6 cards earns 20 VP, a super meld of 7 cards earns 25 VP.
Every time you make a meld draw 2 replacement cards.
Immediately discard all melded cards.
Discouragement cards cannot be used in any type of meld.
End Phase
Max hand size is 10 cards. Discard excess cards.
The game ends after each player has had 10 turns. The player with the most Victory Points wins.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-03 14:08:03.783