Fantasy Wargaming: Games with Magic & Monsters (1990)
Temps de jeu: 120
Age min.: 12
Joueurs: 2 - 8
Editeur: Patrick Stephens Limited
Concepteurs: Martin Hackett
Artistes: Inconnu
Mécaniques: Inconnu
Age min.: 12
Joueurs: 2 - 8
Editeur: Patrick Stephens Limited
Concepteurs: Martin Hackett
Artistes: Inconnu
Mécaniques: Inconnu
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From the dust jacket:
"Welcome to the wonderful world of fantasy wargaming! Whether you're a beginner who wants to try the hobby, a seasoned campaigner looking for a realistic system, or an outsider who simply wants to know what fantasy gaming is all about, Martin Hackett has produced an indispensable reference guide.
He has devised a complete fantasy gaming system which makes use of a special scheme of tables to produce accurate, realistic yet surprising results and a fast, easy to learn game which gets away from the tedious and over-elaborate procedures used in other systems.
Know what a kobold is, or a ratatole? As well as a full list of spells specifically designed for mass battles, there is a quick-reference bestiary which sets out the properties of these and all the other creatures that may be encountered. An entire fantasy battle scenario has been created - in effect an imaginary world which sets the scene straight away for all sorts of adventures, as weird as your imagination can devise. Also described in a fantasy realm, the setting for astonishing campaigns that will take you on quests for gold and virtue an much more besides.
All this is supported by useful notes on how to enhance the game with models and sculptured scenery, plus a list of figure manufacturers and advice and guidance on getting the most from this absorbing hobby."
Hardcover, 232 pages
ISBN# 1-85260-213-9
"Welcome to the wonderful world of fantasy wargaming! Whether you're a beginner who wants to try the hobby, a seasoned campaigner looking for a realistic system, or an outsider who simply wants to know what fantasy gaming is all about, Martin Hackett has produced an indispensable reference guide.
He has devised a complete fantasy gaming system which makes use of a special scheme of tables to produce accurate, realistic yet surprising results and a fast, easy to learn game which gets away from the tedious and over-elaborate procedures used in other systems.
Know what a kobold is, or a ratatole? As well as a full list of spells specifically designed for mass battles, there is a quick-reference bestiary which sets out the properties of these and all the other creatures that may be encountered. An entire fantasy battle scenario has been created - in effect an imaginary world which sets the scene straight away for all sorts of adventures, as weird as your imagination can devise. Also described in a fantasy realm, the setting for astonishing campaigns that will take you on quests for gold and virtue an much more besides.
All this is supported by useful notes on how to enhance the game with models and sculptured scenery, plus a list of figure manufacturers and advice and guidance on getting the most from this absorbing hobby."
Hardcover, 232 pages
ISBN# 1-85260-213-9
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Fantasy Wargaming: Games with Magic & Monsters
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ag.gameitem.lastUpdated: 2025-05-03 18:30:47.704