Condottiere (1995)
Temps de jeu: 45
Age min.: 10
Joueurs: 2 - 6
Editeur: Hobby World, Z-Man Games, Arclight Games, Edge Entertainment, Descartes Editeur, Roomiz Games, Heidelberger Spieleverlag, (Unknown), Giochi Uniti, Fantasy Flight Games, Delta Vision Publishing, Eurogames, Ubik, Nexus Editrice, Lautapelit.fi, Galakta
Concepteurs: Dominique Ehrhard, Duccio Vitale, Justin Kemppainen
Artistes: David Palumbo, Scott Nicely, Dominique Ehrhard, Samuel R. Shimota, Mohammad Noureddine, Serge Hochain, John Goodenough, Tomasz Jedruszek
Mécaniques: Auction / Bidding, Constrained Bidding, Area Majority / Influence, Hand Management
Age min.: 10
Joueurs: 2 - 6
Editeur: Hobby World, Z-Man Games, Arclight Games, Edge Entertainment, Descartes Editeur, Roomiz Games, Heidelberger Spieleverlag, (Unknown), Giochi Uniti, Fantasy Flight Games, Delta Vision Publishing, Eurogames, Ubik, Nexus Editrice, Lautapelit.fi, Galakta
Concepteurs: Dominique Ehrhard, Duccio Vitale, Justin Kemppainen
Artistes: David Palumbo, Scott Nicely, Dominique Ehrhard, Samuel R. Shimota, Mohammad Noureddine, Serge Hochain, John Goodenough, Tomasz Jedruszek
Mécaniques: Auction / Bidding, Constrained Bidding, Area Majority / Influence, Hand Management
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It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice,
Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak
national army, leaving them defenseless against invasion from their envious neighbors. Enter the
Condottiere.
As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.
The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.
As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.
The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.
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