Britannia (1986)

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Temps de jeu: 300
Age min.: 12
Joueurs: 3 - 5
Editeur: Welt der Spiele, Devir, Gibsons, Esdevium, Heidelberger Spieleverlag, Edge Entertainment, Delta Vision Publishing, Fantasy Flight Games, The Avalon Hill Game Co
Concepteurs: Lewis Pulsipher
Artistes: Mark Bromley, George I. Parrish, Jr., Ted Pendergraft, Patrick McEvoy, Guy Gentry, Alex Anders, Tomasz Jedruszek, Lewis Pulsipher, Kurt Miller, Norbert Gräf, Günter Vojtek
Mécaniques: Area Movement, Dice Rolling, Simulation, Voting, Stat Check Resolution

"Britannia" is a historical Strategic board-wargame that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066.

Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?

In Britannia, the players will determine the destiny of a kingdom.



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Le jeu a également été publié sous ces noms: Britania , Britannia

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ag.gameitem.lastUpdated: 2025-05-09 22:51:37.238